Interaction14 – Is it Science, Art or something else?

While Friday’s talks seem to be quite level-headed compared Thursday’s design extravaganza, they weren’t any less provocative. Take a look at some of Friday‘s highlights (or sneak ahead to Saturday)

The De-Intellectualization of Design

Dan Rosenberg

Sketchnote by @ChrisNoessel

The De-Intellectualization of Design Big Idea:

Daniel Rosenberg, one of the old guard of Human-Computer Interaction, bemoaned the loss of a computer-science heavy approach to interaction design. He then shared his three-part antidote: Industry certification, employing Chief Design Officers, and better design education (read: computer and cognitive-science based). Guess which one of these was the audience’s “favorite”?


Full description of The De-Intellectualization of Design here.

An excellent counterpoint to Dan’s observation was Irene Au’s early-morning mindfulness talk.

Body Languages of Interaction Design

Irene Au (@IreneAu)

Sketchnote by @Dybbsy

Sketchnote by @ChrisNoessel

Body Languages of Interaction Design Big Idea:

Irene Au begin the day asking the audience if we have moved too far in turning our field into a science? Is the art of design getting lost? Irene showed how her practice of yoga and meditation inspires focus, empathy, and creativity in her other practice of interaction design.

Full description of Body Languages of Interaction Design here.

Whether you’re on the side of science or the side of art, we all need to get our work done. Christina Wodtke shared her thoughts for building happy, productive teams.

The Executioner’s Tale

Christina Wodtke (@CWodtke)

Sketchnote by @KShimmell

The Executioner’s Tale Big Idea:

Start with one goal, and define the metrics for success. Coming up with real objectives and measurable key results are important for product success and team well-being.

Full description of The Executioner’s Tale here.


Earlier today the 5 finalist groups for the Student Design Challenge presented their ideas for solving a serious global problem: infant mortality deaths due to preventable illnesses. The students really stepped up to the challenge, and now the judges are in for an afternoon of tough deliberation. Results will be shared at the Interaction Awards!

Tomorrow is the last day of Interaction14. Be sure to check back for more sketchnotes (including from Chris Noessel&squo;s talk Pair Design and Why You Need It) and the winners of the Student Design Challenge.

Missed Thursday’s talks? You can find a recap of some here.

The Editors

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