cooper

Journal   A blog about design, business and the world we live in.

Design principles

Recent articles

The Sound of Design

Our lives have a soundtrack.

Throughout the workday, we are immersed in a chorus of snaps, taps, squeaks, dribbles, drops and pops. These ambient sounds (and not so ambient from the guy who blasts death metal all day) play an important role in our design practice. Sound can be a muse or a distraction, but it’s always an influencer—of your mood, your process, and your outcomes.

Have you ever thought about the sounds that surround you at work? Ever wondered what story your workplace tells about you and your culture? Share the story of your design studio by recording the little (and not so little) sounds that make up your design practice, and help us create an artifact that tells the larger story of design. Each recording we receive will be uploaded onto the Sounds of Design audio stream adding to the first soundscape of design.

Read More

Austin in SXSW – The Digital Master (2 of 3)

Last week I shared a number of trends, tech, and tips discussed at SxSW for harnessing physical objects and space within our digitally mastered world. But you might be wondering: "Patrick, why are you advocating making more crap we don't need? Doesn't that add to the complexity?" Clever you are. One of the most interesting trends we're seeing in design is a move to not only smart defaults, but to intelligent ones that can manage that complexity.

The digital master of intelligence

Two talks convinced me that automation will play an increasing role in our lives. From an engineering perspective, Amit Kapur and Jeff Bonforte explained the powerful robot applications that run within our phones, our cars, and our houses. From a design perspective, former Cooperista Golden Krishna shared the design principles that might throttle us toward more interfaces-less interactions. Now three scenarios to highlight the difference between the human, the machine, and the automaton:

Read More

5 Things I Learned From Cooper U’s Design Leadership

We are always on the look out for posts, articles, and other pieces authored by Cooper U Alumni. The stories that they tell are often an insightful glimpse into what lessons stood out to participants. We were delighted to find this blog post by Meg Davis (Extractable) that calls out so many of the tips and meaningful moments from Design Leadership's curriculum. Take a look...

I recently had the pleasure of attending a two-day event hosted by San Francisco agency Cooper about design leadership. This discussion-based event covered great material about techniques for leadership and communication in the design industry. I would highly recommend this event to other design professionals who want to improve the effectiveness of their work.

Five insights stuck with me, and I’ve included concrete tips about how to live out these insights practically.

Be as intentional with people as you are with your work.

As user experience designers, we love researching people to find out their motivations for using web and digital products. We spend hours of primary research during each project, watching people use products in context of their work. However, we don’t put this level of attention towards our co-workers who we work alongside. If we took time to really understand and build empathy for the people we work with every day, we would understand what kind of pressures they face, what rewards them, what they need to make a decision, and what they need from us in order to trust us. If we can understand each team member’s skills and motivations, then we can leverage them to work better together. As the Cooper U team so beautifully put it, “Sometimes you need to slow down to speed up.”

Tip: At the start of each project, talk to each team member about his or her intentions for the project and figure out ways to support them, even in small ways.


Tip: Before going into meetings with your peers, understand and anticipate what they will need to feel engaged during the meeting and feel buy-in with respect to the work.

Read more about Meg's experience on the Extractable blog

Meg Davis attended Design Leadership training in February. This course was created and taught by Kendra Shimmell and Teresa Brazen. Learn more about this class or sign up for the next one here.

Want to share your Cooper U experience? We would love to hear about it. Send us a note.

Why Hire a Milkshake?

by Cooper Interaction Designers: Patrick Keenan and Nate Clinton

The most exciting trend we've seen in the business world has been an eagerness to rediscover customers as people with interests, habits, and complex lives. In the burgeoning startup world tools have been created to help with customer discovery, or product market fit. In the corporate world, executives are rolling up their sleeves, paying attention, and using design thinking. Even seasoned non-profits are going beyond awareness campaigns and seeking to understand their advocates’ behavior.

One of the seminal thinkers on this kind of discovery is Clayton Christensen. Here he recounts an incident showing how an insight was lost on the sharpest of marketers:

After watching the clip, it is clear that the fast food company was talking to their customers, but they were just asking the wrong questions. Bringing them into one-way mirrored rooms and asking them, "what can we do to make our milkshakes better?" wasn’t working. The hero of the story (the user researcher) is observing customers, collecting data and looking for patterns, not just asking questions.

What distinguishes the hero from the fast food company in the story is:

  1. He observes customers’ behavior in context, something the company didn't think to note
  2. He asked the customers questions about what they do and why, as opposed to asking about the milkshake.

This is a great illustration of an incredibly subtle point. In user research interviews, some companies are tempted to ask "what features do you want in this product?" rather than trying to understand what these customers are hiring the product to do.

The investigator in the story is able to grok which attributes are on the rise (viscosity) and which have reached their peak (chunkiness); something that's near impossible to get at by asking about feature directly. In the end, he knows why different consumers are hiring milkshakes and can move forward building more desirable products for them.

Model Business: Turning Values into Value

Join Cooper and Fair Trade USA for the first Cooper Parlor and UX Boot Camp of 2013!

CooperParlor Photo7 jpg

Cooper Parlor is a gathering of designers and design-minded people to exchange ideas around a specific topic. We aim to cultivate conversation that instigates, surprises, entertains, and most importantly, broadens our community's collective knowledge and perspective about the potential for design.

Upcoming Parlor: Model Business - Turning Values into Value

    Moderator: Patrick Keenan, Interaction Designer, Cooper
    When: Thursday, February 21st
    Time: 6:30-8:30 (doors open at 6)
    Cost: $15

Save your space now.

Why does it make sense to pay more for coffee even if it tastes the same? How could it be successful to give away two pairs of shoes every time you sell one? What about the color red makes an iPod more expensive? It's the business model, stupid. A business model is a design, not unlike a wireframe, but instead of describing an interaction in the world, it describes how a company creates and captures value in the marketplace. A well designed business model has the power to align personal values with routine purchases. But what are the patterns? And when is one business model more appropriate than another?

This Cooper Parlor will explore existing business models designed to help consumers put their money where their heart is. We’ll begin by looking at a couple of specific cases where values (moral principles) were turned into value (additional profit). Then, we'll dive into how you can incorporate this framework into your design practice.

Why this topic?

The nonprofit partner for our March UX Boot Camp: Fair Trade USA inspired this conversation. We were intrigued by the certification system that Fair Trade USA uses to help consumers to connect with a deeper mission and put their money where their morals are. This got us thinking about other businesses and business models that put their values first. Coupled with Patrick’s insight into business models and how to map them, we thought this would be a perfect opportunity for exploration.

Want to Get Deeper into this Problem Space?

The parlor is an introduction to the larger exploration that we'll have at the UX Boot Camp: Fair Trade USA this March. Together designers, developers, and project managers will be challenged to conceive of digital tools to enable advocates and influencers to ignite consumer demand for Fair Trade products to create a fundamental shift in the way goods are traded and purchased. This is a real opportunity to impact the future of Fair Trade USA, while beefing up your portfolio and making new connections.

Read More

Interaction13 – Day 1 Recap


Seeing some old friends at Ixd13!

Here are some of the programs Cooperistas attended on Monday at Interaction13.

Follow all of Interaction13 through daily recaps on the Cooper Journal. Here's Day 2,
Day 3,
Day 4.

Smart & Beautiful: Designing Robots & Intelligent Machines

By Dr. Matthew Powers (Carnegie Mellon University)

We make robots that mimic human bodies to do the 3D jobs (dirty, dull, and dangerous – ex. strip mining), but there is so much more potential in intelligent machines than just this. As designers, we need to take a step back and think about the design implications of robots and intelligent machines working in our world.

We already have robots in our houses.

Nest learning thermostat is a robot. This product is a perfect example of cooperation between robotics and designers. it is intelligent and well designed so the user isn't obligated to manually input data.

Call for action for Designers:

We need to move from solving robotics problems to solving problems with robotics.
Robotics provides tools. Design grounds robotics into practical problem and brings a more human approach to a field that is by definition inhuman

At the end of the talk, Dr. Powers threw out this doozy:

Will it be the role of designers, engineers, and/or policy-makers to decide the “ethics” of robots? Who decides how an automated car would make the choice between hitting a bus full of children or a pedestrian?

Read More

Cooper is accepting nonprofit submissions for UX Boot Camp.

12/11/12 Update:Thank you to all the amazing organizations who were interested in partnering with us for the UX Boot Camp. We received many thoughtful inquiries and were deeply impressed by the work of each organization. Unfortunately, due to time constraints as we approach the end of the year, we are no longer actively seeking partnership for the 2013 Boot Camps, but stay in touch for future opportunities to partner with Cooper for the 2014 UX Boot Camps

What is UX Boot Camp?

Cooper’s UX Boot Camp is a four-day course in our user experience design methodology for designers, developers, and product managers. UX Boot Camp is also an opportunity for nonprofits to explore a real world problem of theirs that can be helped by design and technology. Under the guidance of Cooper senior staff, Boot Camp students perform an in-depth field study surrounding the problem, and the nonprofit receives approximately six distinct design explorations at no cost.

Snapshot of Cooper UX Boot Camp in partnership with Edible Schoolyard Project October 2012

Who attends?

Design practitioners, developers, product managers, marketers, usability professionals, and decision makers who have some experience creating products but want to learn new design methods, get hands-on practice, and help a nonprofit along the way.

Read More

What is User Experience Design?

This is the first post in a series of interviews exploring some of the fundamental questions in our field, like what user experience design (UX) is and why it matters to you. In this article, I’ve interviewed Alan Cooper, founder and President of Cooper and Chris Noessel Managing Director at Cooper and co-author of “Make It So: Interaction Design Lessons from Science Fiction”.

P1080892

How do you design a digital interaction?

Digital technology must respond in a meaningful way when a user expresses their intent. The job of a user experience designer is making this interaction feel natural and nearly invisible. As people around the world increasingly engage with digital technology on a daily basis, the need for smart UX becomes ever more apparent.

Alan says, “When a complex digital device is easy to understand and use, a UX designer has done their job.” A skilled UX designer understands the goals and mental models of users, along with the nuances of technology. He or she uses this knowledge to shape the behavior of the technology so that it all seems natural to the user, in just the way a talented author makes you forget the narrator.

Read More

Should you ditch your interface?

What if instead of designing explicit interfaces we aimed instead at eliminating them altogether? If instead of adding a screen we found ways to remove it? Wouldn’t the best user interface be the one that requires nothing of the user?

No UI, proposed here on the Journal by Cooper’s Golden Krishna, is interesting, provocative, and deeply flawed. Golden argues that no interface is best, and then explores ways strip it out. But this begins with a designer’s goal rather than the users’. First identify where users are helped or hindered by explicit interfaces: When hindered, eliminate the UI. But there's many times when a UI really helps. When it does, make it great.

But where to start? Three questions can help you evaluate the user’s relationship with a task, product or service.

For any particular interface in the system:

  1. Does the user want or need control?
  2. Does the user get value from doing the work themselves?
  3. Does the user outperform technology?

If you can answer “no” to every one of these questions, then put in the effort to eliminate the interface. If you answer “yes” to any one of these you should focus on improving the interface so that it supports the user better. If it’s not unanimously “yes” or “no” carefully consider how design can meet the conflicting needs. Get to know your users well. Design a solution that’s as sophisticated and nuanced as their situation calls for.

Each of these questions helps you examine the relationship of the user with the technology. These are massively important considerations when advocating for the elimination of the interface; a product without some form of interface effectively doesn’t exist for the user. The UI is the embodiment of your relationship with it. No interface, no relationship. Sometimes this is exactly what you want. But people also value products because they bring something into their lives, or because they remove some obstacle from it. Every tool, game, or service gives people power, information, peace, pleasure, or possibility. Interactions with these should be awesome, helpful, supportive, effortless; and for this we often need a really great UI.

Read More