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Critiques

The culture of fear

Franklin Delano Roosevelt, in his inaugural address as the 32th President of the United States, uttered his now famous phrase “The only thing we have to fear is fear itself.” How right he was.

He further identified his target as “nameless, unreasoning, unjustified terror.” He spoke early in 1933, during the darkest days of the American depression, when millions were out of work, no safety nets existed to help them, and there was no recovery in sight. What’s more, the specter of European Nazism, with its saber rattling, and strident, irrational racism, was waxing. In the face of these actual reasons to be afraid, Roosevelt fingered the real danger: irrational fear; fear for its own sake; being afraid simply because it’s easier than not being afraid.

Largely, the nation heeded Roosevelt’s admonition. We refused to succumb to fear, the economy recovered, we vanquished our foes, and emerged as the world leader for the rest of the 20th century.

Unfortunately, in the 21st century, we have quite failed Roosevelt. We have become a terrified nation and live in a culture of fear. We act afraid and we let baseless fear drive our choices. Mutual trust is the basis of civilization, and our nameless, unreasoning, unjustified terror is unraveling the fabric of our society.

Subject: Error message when I try to save my PowerPoint

When you work at a design company you are surrounded by designers. They are all intelligent, perceptive, have a great sense of humor, and they often indulge in good-natured ribbing. They also have Photoshop skills.

There's always laughter in the hallways, funny pictures on the walls, and occasionally the funny pictures make it to email. Here's an amusing exchange that took place on an internal email thread a couple of weeks ago.

One of our smart designers, Golden Krishna, was rebuffed by Microsoft Office with a particularly unhelpful error message. Grabbing a screen image, he clipped it, pasted it into an email, and posted it to his colleagues. Several members of the staff immediately pounced.

Here's what Golden first posted:
PowerPoint found an error that it can't correct. You should save presentations, quit, and then restart PowerPoint.

He was being sardonic, pointing out just how unhelpful error messages can be. Another smart designer, Glen, responded immediately with this doctored error message:
PowerPoint is a piece of crap. You should stop using PowerPoint.

And that opened the floodgates.

The sCoop: week of August 5

This first week of August has been good fun from start to finish! Jim, Faith, and Rock Health agilely went from stories to a plan of action.

Alan's post on ideas, innovation, and creative teams reminded us of an interesting perspective on innovation from Clay Christensen and Art Markman about busting innovation myths.

We took a break to watch the Giants game with our amazing summer interns Mo and Brendan. IMG_0845.png

Today, Golden, Greg, and Jenea are doing their part at Device Design Day. Get some design goodness of your own at in the upcoming Visual Interface Design session August 15-16.

Other interesting scoops this week

User experience and the design of news at the BBC world service. Turn your typed missive into a hand-written letter (but hurry, less than two weeks left). Designers and the Myers-Briggs: How do you compare?. Good news for speakers: Um, uh, ah: verbal stumbles are not so bad. Feel much better now. Five lessons from a year of tablet UX research.

What do you think? Join the conversation in Comments

Change is good only when it's great

I just changed from a Wintel machine, which I've used for over 20 years, to a Mac. I had dragged my feet with Office 03 so long that people were starting to notice. I no longer could put off upgrading to the "new" Office interface.

Yes, I do not like the ribbon, but that really wasn't the problem. The real problem was that the changes Microsoft made to the Office Suite accomplished nothing and yet came at a high cost.

The new Office UI is very different but is not better. That is a complaint only old farts make (because they know the old ways), so Microsoft can just move ahead ignoring it. I wrestled with it for awhile, and then I figured, if I have to learn something new, why not learn Mac Keynote? I tried it, and found it was a modest improvement over PowerPoint, but that it didn't aggravate me so much because I no longer expected it to behave the same as the old version as I did with PowerPoint.

Pip Coburn, in The Change Function, says that users will change when the benefit of changing is greater than the perceived pain of making the change. That's the operative element here. There was no benefit and lots of pain. Microsoft didn't improve PowerPoint, they just moved the deck chairs around. That's pathetic and not the behavior of a market leader. FAIL.

Just for the record, I reject the argument that it is a zero-sum game between experienced and new users. That trade-off does exist, but only when physical manipulation is involved, such as twitch games, aircraft controls, and the like. Good UI is, in general, good for both experts and beginners alike.

I do not believe Microsoft's assertions that the ribbon is easy to learn. If you feed someone rotten fishheads for a while, then switch them over to a diet of fresh fishheads, they will be happier. You can then tout the statistical "fact" that "users prefer fresh fishheads," even though the truth is that they HATE fishheads. That, I believe, is how Microsoft gets its rationale for UI changes.

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"Word lens" is lame because you're still dumb

Recently the internet buzzed with the introduction of Word Lens, an application for the iPhone which uses the camera to perform on-the-fly translations of signs and menus printed in a foreign language. The video demo is super compelling because the translation is so fast, and the interface so non-existent, it is as if you can suddenly read Spanish.


Imagine the places you will go. The richness of your new experience, when the previously opaque meaning of foreign signs is now clear. You are no longer forced to wander the streets, wondering what kinds of shops you are passing. You can understand signs regarding public transportation, tourism and safety. You sit down at a restaurant and with the help of Word Lens you can read the menu. The waiter approaches and quickly utters something, and waits attentively for your response. You glance at your iPhone... nothing. You flash a pained smile back, mutely trying to communicate you don’t understand. Word Lens is lame because it’s only half of the solution. You’re dumb because you can’t speak and really communicate.

Don’t get me wrong, Word Lens is a great step forward. It will help with some of the anxieties of travel, in particular in using and navigating complex transportation systems. These kinds of tasks don’t really require two-way communication. Simply reading and understanding your options is a major win.

buying subway tickets in tokyo Trying to buy tickets for the Tokyo subway, would have been nice to have Word Lens.

But, you don’t need to read to understand what a particular storefront offers. You just look at what’s on the shelves.

Hong Kong Street Hong Kong street scene, no translation needed for understanding

You don’t really need translation help for safety related issues. These were solved a long time ago with universal picture language.

Paris "walk" pictograph Where safety is concerned pictures have long sufficed, Parisian "walk" pictograph

The hardest part of travel isn’t understanding, it is being understood: Asking for directions, ordering food, asking for a receipt. It’s frustrating to struggle at expressing your needs.

Word Lens leaves you with a little more input, but a frustrating lack of output. Now you may understand, but you still can’t say a damn thing.

The speed and accuracy of the underlying technology is a breakthrough. The transparency and dead-simplicity of the interface is exactly how visual hand-held translator should work. As many people have commented Word Lens delivers on the promise of augmented reality. This technology shows great potential and will most certainly be adapted and built upon.

But, until we get a voice, a way to communicate back, Word Lens is little more than an amazing party trick.

Typing into Google translate lacks the elegance, speed and simplicity of the Word Lens interface, but it does get you to "speak up" for yourself. How could Word Lens improve upon this?

A couple of girls use Google Translate to order Indian food

What do you think? Join the conversation in Comments

When is design done?

“We don't finish the movies, we just release them.” -- John Lasseter of Pixar

It’s easy to think of design as an ongoing iterative process, a constant refining that never reaches an objective “end.” It is especially easy to think of software in this way. Because code isn’t static, design of software is relatively dynamic, able in many situations to alter direction or incorporate new functionality without overturning initial design-framework decisions. While this can be true, it is also possible for design to reach a state which is done. Not simply done for the next release, but where design reaches finality. The design no longer carries the evolution of the product forward.

done.png

Once design reaches a stage in which the difference between versions is more window-dressing, or a change in interaction approach, rather than a realization of deeper functional improvements, design is done. When the ideas on how to improve a design no longer come, when the designers can no longer see a way to improve the idea, it is done. It isn’t that someone else couldn’t take the idea and evolve it, but that the stewards of the design reach a point where their collective imagination can’t move the product forward.

Design which is not done

It’s easy to find examples of design which isn’t done. Lots of first generation software is released delivering basic functionality. Later versions fill out with functionality, growing to meet the latent potential in the first version. This design isn’t done.

Early designs of Evernote promised much more than was delivered. Successive versions cast and recast the design until the initial flaws could be worked out. Early versions provided little more than a limited word processor that stored stuff in the cloud. The interaction paradigm was a little strange and frustrating. Evernote continues to be a design in process. Functionality continues to evolve and improve with each release; the design isn’t done.

Mature software may not be done either. Photoshop versions 5, 7 and 8 delivered significant design shifts. Paradigms for working with text, the inclusion of vector images and interface for handling of RAW images marked major departures from previous versions. As an 11-year old product the design of Photoshop accomplished remarkable adaptation and revealed the “incompleteness” of prior designs. Of course the design leveraged advances in technology which were not available for earlier versions, but that’s the point. The design wasn’t done, design could still be used to improve the program, to advance what it did and how it did it.

Design of non-software products may also reveal a level of “not done.” A baby stroller from BumbleRide is “done” in the sense that you can purchase one and it works. The design is largely coherent and shows evidence of finish. But even here the design isn’t finished. A comparison of the 2008 and 2009 versions shows significant advancement of the design even though each of the versions was sold as a completed design. Wheels gained quick-release, the safety harness adopted a single button release, and the sun hood extended for more coverage. So is the design done now? I’d argue no. Improvements in ergonomics, materials, and signage all provide ripe areas for the design to continue to evolve.

When it reaches "perfection"

Design isn’t done when it reaches a pinnacle of efficiency or goodness. Done isn’t really a measure of quality or perfection. Many products never reach any level of quality or refinement. They represent evolutionary dead ends, still-born ideas with no potential in which to grow. They are poorly conceived, even if executed well. Crappy products may arguably be done before they are ever built or coded. The lack of vision from the start dooms the product to an evolutionary dead-end before it’s even born. If perfection is the measure of done we don’t have any way to agree on what is perfect or good. Perfect doesn’t give us a way to evaluate done.

When it feels done

Subjective evaluations by the creator may be acceptable in the realm of art. Artists work until the piece is “done;” till they feel the idea has been expressed. Design of products whether software or hardware need more objective measures than feelings. In part, designers need this because the act of creation relies on a whole team, not just an individual. We also need measures because products exist in a marketplace; there are deadlines, ship dates, feature sets, marketing and sales efforts, which require more clarity around when the design will be done.

When the time or money runs out

For consultants, work is “done” when the contract (time) is up. Projects are scoped to meet specific deadlines and requirements which fit those timelines. Design deliverables are iterative, each pass we give moves a level deeper and we work out more of the design details. We give great value for our time, but design is “done” when we run out of time. Our design is rarely done in the sense that every detail has not been worked out, all the possible problems have not solved. We work down from larger more fundamental patterns and frameworks, iteratively filling in the details. The big picture may be done when we deliver, but often it is internal product owners or developers who will actually “finish” the design.

When the requirements are met

It could be argued that design is “done” when the initial requirements have been met. It’s done enough to release a version, but it’s not really done. After the product ships the design team refines the design, adding in features or fixing issues which shipped in the previous version. The designers work to fulfill the full potential of the product. As long as their work produces advancements the design isn’t done.

When innovation plateaus

Design is done when its evolution plateaus. A couple of versions are released with little more than rearranging the deck chairs. Rework or changes to the interface reflect passing fashions rather than fundamental shifts in direction or functionality. Innovations in the marketplace or in technological breakthroughs are not incorporated or addressed in the design. Evolution grinds to a halt, the product ceases to advance in meaningful ways.

Design continues on many products long after the design is done. Design effort is wasted in chasing a market rather than leading one. Products become bloated with features which compromise the clarity achieved when the design reached “done.” Features are designed which don’t evolve the product; they complicate the vision reaching to be all things to all people, ultimately hobbling the product. The design of Microsoft Word has delivered little beyond version 5.1. It is a quite usable word processor, but the design for word processing was solid in 1991, in the subsequent releases little was advanced. Features where added that did little to improve the word processing experience. The design also failed to take advantage of shifts in the marketplace or technology. Five versions later Word is still largely a pretty good word processor. While much has changed in the interface switching interaction paradigms from menus to the ribbon can hardly be thought of as a fundamental shift in functionality. Word hasn’t evolved so much as changed it’s wardrobe.

Some products manage to react to changes in technology or marketplace. The design accommodates changing needs and opportunities. The product evolves through design to include new functionality, utility and continues to add life to the product. While Adobe Acrobat Pro has struggled with its share of bloating and incessant updates, the design of the program has continued to evolve. From humble beginnings of a reader/writer for portable documents, Acrobat has incorporated new functionality unimaginable when the product was initially designed; OCR of text, automatic creation of interactive forms, document markup, digital signing and distributed workflows. The integration of this new functionality has stumbled at times, but Acrobat X delivers a coherent, usable evolution of a product that is more than 17 years old. What was just latent potential in the embryonic design of the first versions of the product has been realized.

Some products are so deeply bound to a specific paradigm that the only reasonable evolution is an entirely different approach. The original design is done. A new product, with a different design, is created to address new technology, and a new marketplace. The original iPod‘s design is done. The scroll-wheel/menu design of an mp3s player was groundbreaking and brilliant, and it was well-executed. At some point it became clear that this design was done; it couldn’t evolve while maintaining the same core design. The only road forward was to abandon this “done” design, and adopt a new paradigm. The result was the iPod Touch. The shift was more than simply adding a bigger screen with touch input; what the product could do radically shifted.

Why does it matter?

It is important to acknowledge that design can reach a place of “done.” If we don’t, we may end up fooling ourselves that we are moving products forward when we are really just treading water. If we can’t step back and evaluate whether a design is done, we may continue to put effort into a product which we can’t improve. We will continue to release products that don’t help people achieve their goals, or worse--damage great products by bloating them with features no one needs. Knowing when the design is done allows us to recognize when our efforts will be productive and when our efforts will be wasted. When design is done it’s time to move on, to take up new challenges or products and start designing again.

What do you think? Join the conversation in Comments

When and where: Back to basics for public transport

The best public transit experiences provide riders with wayfinding and signaling which makes everyone, from tourist to commuter, able to navigate the system like a pro. People who are new can easily understand which train to catch, where to get on, when to transfer and when to get off. Those who ride it every day are able to relax, focus on entertainment or reading, and when their stop is reached, gracefully exit without confusion.

Every morning I ride the Bay Area Rapid Transit (BART) train from Berkeley to San Francisco. When I was new to BART, I spent my commute worrying that I was getting on the wrong train or missing my transfer. Now that I’m a regular, I stress about running to catch my train, and wonder whether I should try to cram myself into the packed car or wait for the next one which will have space.

There are many clever solutions that would rely on location-aware smart phones, but with over 30 miles of tunnels, cell signal is unreliable, if available at all. There are apps such as iBart Live which give riders access to live BART schedules on mobile devices. When these work, some of the trouble catching the right train and transferring is alleviated. When they don’t, because there is no signal or because the data is inaccurate, riders feel stranded and annoyed. At some point, the telecom infrastructure will be reliable enough to provide consistent, good information; but even then, there's will be more to be done to make things straightforward and easy for riders.

Outside the station

Riders have no visibility into the live train schedule until they reach the platform. Often this means running down the escalator as soon as you realize the train with the open doors is YOUR train, only to have the doors close before you can reach them.

outside_bart
On the outside there is no way to know which train is approaching the station

outside_bart.jpg
Give a heads-up to people before they enter the station. Knowing that my train is due in one minute I’d rush sooner and be able to make my train. Knowing that that the train I hear isn’t mine would allow me to step aside to let those who are tying to catch it move ahead.

Diacritical character entry made simple (by stealing from the iPhone OS)

I’m going to call it. Apple won on this one.

The whole host of Latin-derived diacritical characters (such as ç, č, & ĉ) are too large to fit into a standard keyboard. The methods by which various operating systems have provided access to them have, in all but one case, sucked.


This sucks. It's hard to access and takes way too much visual hunting, not to mention having to "select" and "copy" the character to the clipboard.

Celebrating the World Cup Visualizations

We really enjoyed watching the World Cup over lunch here in the Cooper office. The games sparked many conversations about soccer, beloved sporting traditions, and why FIFA is so bloody minded about goal-line technology use (okay, maybe that last one was just from a bitter England fan).

It's also been a time to admire the many new and unusual visualizations used for the tournament brackets, game-by-game breakdowns, and statistical replays. For the fans that wake up in the coming weeks with an empty feeling, perhaps this library of visualizations will provide a glimmer of comfort and distraction until the next tournament. (That is unless you're an England fan.) There are many visualizations to look at here but if I could suggest one to look at closely it would be the Guardian twitter replay. The best of the bunch.

And of course, congratulations to Spain on winning the World Cup!

Game Schedules & Results

The classic visualization for the World Cup is the table breakdown and brackets. For any hardcore fan this is the most exciting visualization where supporters can see their team's road to the final and victory.

MARCA World Cup calendar
One stadium visualization received plenty of attention for it's beautiful form and elegant interaction but, for me, it failed to illustrate the future match-ups. I never could understand the rationale of the order of the teams either.
MARCA World Cup calendar

World Cup radial bracket poster
While just a poster, this visualization gives a very quick glimpse into potential future opponents. It also is beautifully designed with bright colors and typography. Sadly, it isn't interactive.
World Cup radial bracket poster

Quick critique of the new MSNBC redesign

MSNBC screenshot

The recently launched MSNBC redesign really grabbed our attention yesterday. While we don't universally love everything about it, we found ourselves playing around with it a bit longer than we would have expected to. Here's a sampling of some of the comments heard around the studio.

Doug LeMoine:
This is a pretty impressive effort toward designing an interaction framework for a massive media conglomerate with a dozen sub-brands, content licensing deals with who knows how many third-parties, and an absolute clustercuss of a styleguide. I’d say that the designers performed capably under this duress, delivering strong mechanisms for staying upright and pointed downhill amidst the avalanche. I like the nifty “upscroll” that reveals an info-rich header (but crikey this particular header has a heckuva lot going on). The “annotated scrollbar” holds the experience together, providing a modicum of navigational predictability across the various content sets. I have a variety of visual critiques, large and small, but overall I’ll high-five MSNBC for not being afraid to spook loyal readers with new ways of interacting with content.

Imon Deshmukh:
Of course it feels strange at first, and I’m not sure if I would have noticed the option to scroll up to uncover content, had nobody mentioned it. My reaction is similar to how I felt when I first saw the new Cooper site [Editors' note: stay tuned for this!]: I’m not sure if it’ll really work, but it’s something I haven’t seen before and it feels more than an attempt to be different just for the sake of it. Even if it doesn’t work out, trying something new and different when everyone is watching is something I can appreciate and admire.

Tim McCoy:
Kudos to MSNBC for abandoning the cluttered, segmented, ad-saturated layouts typical of news websites for a truly content-forward experience. It’s a lot of change to encounter all at once, so the experience is a bit foreign, but I think that will pass with time as readers learn new idioms and the design adjusts to the strains of use. It is an odd hybrid of the information density of a sovereign desktop/iPad app and the long-page scrolling breadth of a web page. And it speaks volumes about how interconnected our content has become that the editors expect to provide every story with some combination of images, videos, interactives, and related articles.

Dave Cronin:
I really appreciate the fact that the MSNBC team tried some daring stuff with their redesign. As with any such effort, some of these innovations will probably turn out to not-so-good, others will turn out to need some tweaking, and if we’re lucky a couple of these ideas will help us all move forward with how we deal with all kinds of information coming from every different direction. I’m really digging the use of the upscroll to access headlines (in a similar vein to where search lives on the iPhone), and I like how far the vertical scroll has been pushed even further as a primary navigation element, as well as the nifty little jump buttons along the scrollbar. The site is certainly not perfect, though. While I can tell there is an underlying grid, it could certainly be stronger—it looks like every vertical layer is on a different horizontal rhythm. And while I know it’s tough to do anything graceful with big display ads, these feel particularly clunky, especially the way they stick with you as you scroll, breaking the vertical orientation of the page a bit.

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