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Chris Noessel
Dana Smith
Daniel Kuo
Dave Cronin
David Fore
Doug LeMoine
Emma van Niekerk
Jenea Hayes
Kim Goodwin
Lane Halley
Michael Voege
Nate Fortin
Nick Myers
Noah Guyot
Stefan Klocek
Steve Calde
Suzy Thompson
The Editors
Tim McCoy
Archive of all entries
A conversation with Ed Niehaus, new CEO of Cooper
A “to do” list for integrating design into your organization
Each One, Teach One: Get Involved in Mentoring!
Innovation Games for your Agile UX Toolbox
Blending Agile and UCD at CHIFOO
A reminder about system conventions
Is Interaction Design a dead-end job?
After-market device solutions: What are they good for?
You're only a first-time user once
Hey, Oregon! Cooper talk and workshop at CHIFOO
To test, or not to test? You have more than two options
Doing research right at kajeet
Software is a movie, not a building
South by Southwest: A stream of consciousness report from the half-trenches
Credit cards for preschoolers?
Personas used to explain the pain of ERP systems on Forbes.com
Alan Cooper video: "Similarities Between Interaction Designers and Agile Programmers"
Squared rectangles: A space-efficient layout for ranked graphics
What does sustainable interaction look like?
Prototyping article on Adobe.com
Designing for the Digital Age: Sample chapter available!
Is incremental design the wave of the future?
Interaction design for startups: A conversation with Andrew Hoag, founder of inviteme.to
Book review: Designing Gestural Interfaces
Kim Goodwin's IxDA keynote on Slideshare
Designing for The Digital Age book release party
Storytelling with found objects
The Drawing Board: Commuter Buddy
Cooper hosts Innovation Games class
Sneak peek: Designing for the Digital Age
Cooper's Q&A "Integrating User Experience and Agile" on video
Checkout checkup: Sites that get it right
Meeting the expectations of the design
Agile '09 Call for Submissions
Economizer: A Cooper service concept
You've got to hear it to believe it
The virtues and perils of the developer/designer
Cross Country featured in Google Maps case study
Feeling passionate about Amazon’s Frustration-Free packaging
The 5 habits of highly effective project teams
Agile interaction design for startups: A conversation with Cameron Koczon, Co-founder, Border Stylo
The Ford Fusion SmartGauge: good stuff, missed opportunities
A unified approach to visual and interaction design
A conversation about voice interactions
The missing piece: How interaction design can add to Agile
Beautiful Monsters: Green vs. Green
The Drawing Board: Our Building's Elevator
Finding inspiration from photos via Flickr groups
Joe six pack is not a useful archetype
How good designers can create evil
Travel and the experience of being a beginner
Human motivation as a way to understand user goals
Playing well with others: How to create effective design teams
Why I hate the substitute spinning instructor, and what the heck that has to do with design
Uncle Bob, craftsmen and the Agile Manifesto
Learning from How Doctors Think
Who says white space doesn't count? Fight for pixel rights!
Google Chrome: The interface is beside the point
Crappy interface embarrasses Sulu on national television—not cool
The Birds Nest & the television experience
Slanty (and underhanded) Design
Why I read my speech at Agile08
Beautiful Monsters: Check your assumptions at the door
Brainstorm without snapping branches
The Drawing Board: Episode One
Learning from How Buildings Learn
The power of rich visual modeless feedback
Faces in the crowd: Early persona history
Full disclosure: This information has been processed
VizFarm: Visualization jamboree
Beautiful Monsters: Be the change
The next step for community design
Important visual design principles for interface design
Beautiful Monsters: The odds are in
Translation services in interviews
Does your persona eat twinkies?
Algorithm Ink: Learning by doing
"Wandering" can be productive during user interviews
Beautiful Monsters: Why on earth does this matter?
Welcome to Michael Voege, Director of Industrial Design!
The airline industry needs to check their own baggage
Everything smart is dumb again
Seeing patterns in research findings
Whither interaction design consulting firms?
Beautiful Monsters: With such a late start, we best get moving
Bringing sanity to swat-team design projects
Foldit: distributed gaming as research tool
Using jigs when rendering screens
Welcome to the new Cooper Journal
Where does design belong in your organization?
Whiteboardability: How to make process diagrams memorable
Design engineering: the next step
Intuition, pleasure, and gestures
Collaboration with development is a handshake, not a handoff
Using research to end visual design debates
Interview tips: The critical first five minutes
By any medium necessary: How interaction designers can save the world
Three books to spark your design thinking
Ignore that designer behind the persona
Communicating Design Concepts Without Getting Skewered
Six Sigma and Goal-Directed Design
Myths and Measurements: Evaluating the ROI of Design
Early and Often: How to Avoid the Design Revision Death Spiral
The Web, Information Architecture, and Interaction Design
Typography and the User Interface
Using Personas to Create User Documentation
Where Do Product Managers Fit?
2nd Edition Foreword Excerpt: The Inmates are Running the Asylum
Designing for Offshore Development
Technical Writing and Interaction Design
Going with the Flow: Interaction Design for Healthcare
Features Talk, but Behaviors Close
Can Programmers Do Interaction Design?
Branding and the User Interface, Part 2: Tips on New Media Branding: Behavior and Color
RUP & Goal-Directed Design: Toward a New Development Process
Critic to Creator: Recognizing Good Design
5 Ways to Get the Most from In-House Designers
Branding & the User Interface: Part 1
Do U SMS? Text Messaging is Not the Hassle it Once Was
Design Research: Why You Need it
Notable Product: How Nokia´s 8290 Does Something Right
Making Your Design Real: The Form & Behavior Specification
Getting from Research to Personas: Harnessing the Power of Data
Interface Design as a Life or Death Proposition
In Telematics, No Technology is a Panacea
Turning Requirements into Product Definition
Learning From the Mistakes of Internet Banks
Bridging the Gap with Requirements Definition
Managing the Risk in Digital Customer Touch-Points
Product Complexity Driving You Crazy? Learn Where to Cut.
Don´t Get Burned by Bad Mapping
Goal-Directed Content Management
5 Insights for Improving Product Development Cycle Success
Reconciling Market Segments and Personas
Bridging the Gap Between Design and Engineering Cultures
The High Risk of Low-Risk Behavior
Content Management Systems: Don´t automate the Misery
Putting People Together to Create New Products
What We Can Learn From the Fender Stratocaster
So You Want To Be An Interaction Designer
Today More Than Ever: The Lost Chapter of The Inmates Are Running the Asylum