Cooper Journal: Archives

Journal


Archive of all entries


A conversation with Ed Niehaus, new CEO of Cooper
by The Editors, June 2009

A “to do” list for integrating design into your organization
by Kim Goodwin, June 2009

Each One, Teach One: Get Involved in Mentoring!
by Kim Goodwin, June 2009

Innovation Games for your Agile UX Toolbox
by Lane Halley, June 2009

Blending Agile and UCD at CHIFOO
by Lane Halley, May 2009

A reminder about system conventions
by Chris Noessel, May 2009

Is Interaction Design a dead-end job?
by Tim McCoy, April 2009

After-market device solutions: What are they good for?
by Michael Voege, April 2009

Video of Kim Goodwin speaking about how to integrate interaction, visual and industrial design at IxDA NYC
by The Editors, April 2009

You're only a first-time user once
by Steve Calde, April 2009

Hey, Oregon! Cooper talk and workshop at CHIFOO
by The Editors, April 2009

Thinking outside the boxee
by Nate Fortin, April 2009

The movement is the massage
by Daniel Kuo, April 2009

To test, or not to test? You have more than two options
by Kim Goodwin, April 2009

Loyalty is so 20th century
by Doug LeMoine, April 2009

Doing research right at kajeet
by Jenea Hayes, April 2009

Software is a movie, not a building
by Tim McCoy, March 2009

South by Southwest: A stream of consciousness report from the half-trenches
by Chris Noessel, March 2009

Credit cards for preschoolers?
by Noah Guyot, March 2009

Personas used to explain the pain of ERP systems on Forbes.com
by The Editors, March 2009

Alan Cooper video: "Similarities Between Interaction Designers and Agile Programmers"
by Lane Halley, March 2009

Squared rectangles: A space-efficient layout for ranked graphics
by Chris Noessel, March 2009

What does sustainable interaction look like?
by Stefan Klocek, March 2009

Beyond trust
by Nick Myers, March 2009

Goals! Prototypes! Action!
by Tim McCoy, March 2009

Prototyping article on Adobe.com
by Dave Cronin, February 2009

Designing for the Digital Age: Sample chapter available!
by Doug LeMoine, February 2009

Is incremental design the wave of the future?
by Alan Cooper, February 2009

Interaction design for startups: A conversation with Andrew Hoag, founder of inviteme.to
by Emma van Niekerk, February 2009

Book review: Designing Gestural Interfaces
by Dave Cronin, February 2009

Kim Goodwin's IxDA keynote on Slideshare
by Doug LeMoine, February 2009

IxDA interaction 09
by Doug LeMoine, February 2009

Designing for The Digital Age book release party
by The Editors, February 2009

Storytelling with found objects
by Doug LeMoine, February 2009

Beyond the touch screen
by Michael Voege, February 2009

The Drawing Board: Commuter Buddy
by The Editors, February 2009

Are programmers tiny gods?
by The Editors, February 2009

Cooper hosts Innovation Games class
by Lane Halley, January 2009

One free interaction
by Chris Noessel, January 2009

A good design critique
by Stefan Klocek, January 2009

Sneak peek: Designing for the Digital Age
by Kim Goodwin, January 2009

Cooper's Q&A "Integrating User Experience and Agile" on video
by Lane Halley, January 2009

Checkout checkup: Sites that get it right
by Suzy Thompson, January 2009

Remembering to remember
by Daniel Kuo, January 2009

Meeting the expectations of the design
by Tim McCoy, January 2009

Agile '09 Call for Submissions
by Lane Halley, December 2008

Thinking outside the inbox
by Alan Cooper, December 2008

Economizer: A Cooper service concept
by The Editors, December 2008

IxDA-SF holiday party. w00t!
by Dave Cronin, December 2008

You've got to hear it to believe it
by Doug LeMoine, December 2008

The virtues and perils of the developer/designer
by Tim McCoy, December 2008

Nothing is special
by Chris Noessel, December 2008

Designing time to think
by Emma van Niekerk, December 2008

Making people think
by Stefan Klocek, December 2008

Cross Country featured in Google Maps case study
by Lane Halley, December 2008

Feeling passionate about Amazon’s Frustration-Free packaging
by Suzy Thompson, December 2008

Whither Clippy?
by Doug LeMoine, November 2008

The 5 habits of highly effective project teams
by Suzy Thompson, November 2008

Agile interaction design for startups: A conversation with Cameron Koczon, Co-founder, Border Stylo
by Lane Halley, November 2008

The Ford Fusion SmartGauge: good stuff, missed opportunities
by Kim Goodwin, November 2008

User Research Friday
by Lane Halley, November 2008

A unified approach to visual and interaction design
by Nate Fortin, November 2008

A conversation about voice interactions
by The Editors, November 2008

The missing piece: How interaction design can add to Agile
by Lane Halley, November 2008

Beautiful Monsters: Green vs. Green
by David Fore, November 2008

Demand a better ballot
by Suzy Thompson, November 2008

The secret life of elevators
by Daniel Kuo, November 2008

Happy Halloween from Cooper!
by The Editors, October 2008

The Drawing Board: Our Building's Elevator
by The Editors, October 2008

We love ILoveSketch
by Nick Myers, October 2008

Finding inspiration from photos via Flickr groups
by Nick Myers, October 2008

Joe six pack is not a useful archetype
by Lane Halley, October 2008

How good designers can create evil
by Emma van Niekerk, October 2008

Travel and the experience of being a beginner
by Nick Myers, October 2008

Human motivation as a way to understand user goals
by Stefan Klocek, October 2008

Whimsical interaction design
by Dave Cronin, October 2008

Re: Shaping Things
by Chris Noessel, October 2008

Tyranny of the majority
by Doug LeMoine, October 2008

Playing well with others: How to create effective design teams
by Doug LeMoine, October 2008

Rhetorically speaking
by Dave Cronin, September 2008

Folkware
by Chris Noessel, September 2008

Better ways to login
by Stefan Klocek, September 2008

A command I could really use
by Doug LeMoine, September 2008

Predictably Irrational
by Alan Cooper, September 2008

Why I hate the substitute spinning instructor, and what the heck that has to do with design
by Suzy Thompson, September 2008

Uncle Bob, craftsmen and the Agile Manifesto
by Alan Cooper, September 2008

Learning from How Doctors Think
by Dave Cronin, September 2008

The parable of The Homer
by Chris Noessel, September 2008

Alan on the radio
by Alan Cooper, September 2008

I heart my tablet PC
by Jenea Hayes, September 2008

Who says white space doesn't count? Fight for pixel rights!
by Nick Myers, September 2008

Google Chrome: The interface is beside the point
by Tim McCoy, September 2008

Discoverability
by Chris Noessel, August 2008

Digregiousness
by Chris Noessel, August 2008

Crappy interface embarrasses Sulu on national television—not cool
by Jenea Hayes, August 2008

The Birds Nest & the television experience
by Doug LeMoine, August 2008

Slanty (and underhanded) Design
by Chris Noessel, August 2008

Countdown to a spanking
by Daniel Kuo, August 2008

Pull and Push Communication
by Lane Halley, August 2008

Why I read my speech at Agile08
by Alan Cooper, August 2008

Beautiful Monsters: Check your assumptions at the door
by David Fore, August 2008

Brainstorm without snapping branches
by Dana Smith, August 2008

The Drawing Board: Episode One
by The Editors, August 2008

Startle wayfinding
by Chris Noessel, August 2008

Alan's keynote at Agile 2008
by Alan Cooper, August 2008

Learning from How Buildings Learn
by Doug LeMoine, August 2008

The power of rich visual modeless feedback
by Nick Myers, August 2008

Faces in the crowd: Early persona history
by Lane Halley, August 2008

Full disclosure: This information has been processed
by Stefan Klocek, August 2008

Conversations with machines
by Kim Goodwin, August 2008

VizFarm: Visualization jamboree
by Dave Cronin, July 2008

Beautiful Monsters: Be the change
by David Fore, July 2008

Mimicking the physical
by Tim McCoy, July 2008

The next step for community design
by Nate Fortin, July 2008

Important visual design principles for interface design
by Nick Myers, July 2008

Beautiful Monsters: The odds are in
by David Fore, July 2008

Translation services in interviews
by Chris Noessel, July 2008

Does your persona eat twinkies?
by Steve Calde, July 2008

Algorithm Ink: Learning by doing
by Tim McCoy, July 2008

"Wandering" can be productive during user interviews
by Stefan Klocek, July 2008

Beautiful Monsters: Why on earth does this matter?
by David Fore, July 2008

Welcome to Michael Voege, Director of Industrial Design!
by Dave Cronin, July 2008

Let the walls do the talking
by Dana Smith, July 2008

The airline industry needs to check their own baggage
by Nick Myers, July 2008

Everything smart is dumb again
by Doug LeMoine, July 2008

Book review: Web Form Design
by Nate Fortin, July 2008

Seeing patterns in research findings
by Tim McCoy, July 2008

Whither interaction design consulting firms?
by Alan Cooper, July 2008

Beautiful Monsters: With such a late start, we best get moving
by David Fore, July 2008

Bringing sanity to swat-team design projects
by Suzy Thompson, July 2008

How we use Fireworks
by Nick Myers, July 2008

Foldit: distributed gaming as research tool
by Daniel Kuo, June 2008

Using jigs when rendering screens
by Noah Guyot, June 2008

Welcome to the new Cooper Journal
by Doug LeMoine, June 2008

Where does design belong in your organization?
by Kim Goodwin, May 2008

Whiteboardability: How to make process diagrams memorable
by Chris Noessel, April 2008

Design engineering: the next step
by Alan Cooper, October 2007

Intuition, pleasure, and gestures
by Jonathan Korman, October 2007

Collaboration with development is a handshake, not a handoff
by Scout Addis, August 2007

Using research to end visual design debates
by Nick Myers, July 2007

About Face 3: Foreword
by Alan Cooper, May 2007

Interview tips: The critical first five minutes
by Chris Noessel, May 2007

By any medium necessary: How interaction designers can save the world
by David Fore, March 2007

Three books to spark your design thinking
by Dave Cronin, March 2007

Taking Personas Too Far
by Kim Goodwin, December 2006

Ignore that designer behind the persona
by Chris Noessel, December 2006

Communicating Design Concepts Without Getting Skewered
by Steve Calde, April 2006

Goal-Directed Service Design
by Chris Noessel, April 2006

Six Sigma and Goal-Directed Design
by Lane Halley, February 2006

Myths and Measurements: Evaluating the ROI of Design
by Steve Calde, December 2005

Early and Often: How to Avoid the Design Revision Death Spiral
by Dave Cronin, December 2005

The Web, Information Architecture, and Interaction Design
by Jonathan Korman, September 2005

Typography and the User Interface
by Daniel Kuo, September 2005

Using Personas to Create User Documentation
by Steve Calde, December 2004

Ten Ways to Kill Good Design
by Kim Goodwin, December 2004

Well-Designed Products
by Dave Cronin, September 2004

Where Do Product Managers Fit?
by Jonathan Korman, September 2004

2nd Edition Foreword Excerpt: The Inmates are Running the Asylum
by Alan Cooper, June 2004

Designing for Offshore Development
by Dave Cronin, June 2004

Common Myths about Web Design
by Alan Cooper & Robert Reimann, March 2004

Technical Writing and Interaction Design
by Steve Calde, March 2004

Going with the Flow: Interaction Design for Healthcare
by Doug LeMoine, September 2003

Features Talk, but Behaviors Close
by David Fore, September 2003

Can Programmers Do Interaction Design?
by Kim Goodwin, August 2003

The Origin of Personas
by Alan Cooper, August 2003

Branding and the User Interface, Part 2: Tips on New Media Branding: Behavior and Color
by Nate Fortin, July 2003

RUP & Goal-Directed Design: Toward a New Development Process
by Dave Cronin, July 2003

Critic to Creator: Recognizing Good Design
by Steve Calde, May 2003

5 Ways to Get the Most from In-House Designers
by Kim Goodwin, May 2003

Not All Web Sites Are Alike
by Jonathan Korman, April 2003

Branding & the User Interface: Part 1
by Nate Fortin, April 2003

Do U SMS? Text Messaging is Not the Hassle it Once Was
by Doug LeMoine, March 2003

Design Research: Why You Need it
by Steve Calde, March 2003

Notable Product: How Nokia´s 8290 Does Something Right
by Doug LeMoine, January 2003

Making Your Design Real: The Form & Behavior Specification
by Ryan Olshavsky, January 2003

Getting from Research to Personas: Harnessing the Power of Data
by Kim Goodwin, November 2002

Interface Design as a Life or Death Proposition
by Doug LeMoine, November 2002

In Telematics, No Technology is a Panacea
by Ryan Olshavsky, August 2002

Turning Requirements into Product Definition
by Jonathan Korman, August 2002

Learning From the Mistakes of Internet Banks
by Chris Weeldreyer, July 2002

Bridging the Gap with Requirements Definition
by Ryan Olshavsky, July 2002

Managing the Risk in Digital Customer Touch-Points
by Pat Fleck, June 2002

Product Complexity Driving You Crazy? Learn Where to Cut.
by Wayne Greenwood, June 2002

Don´t Get Burned by Bad Mapping
by Wayne Greenwood, May 2002

Goal-Directed Content Management
by David Fore, May 2002

5 Insights for Improving Product Development Cycle Success
by Pat Fleck, April 2002

A Breath of Fresh Air
by Alan Cooper, April 2002

Reconciling Market Segments and Personas
by Elaine Brechin, March 2002

Innovate, One Step at a Time
by Pat Fleck, March 2002

Bridging the Gap Between Design and Engineering Cultures
by Deborah Rodgers, January 2002

The High Risk of Low-Risk Behavior
by Wayne Greenwood, January 2002

Content Management Systems: Don´t automate the Misery
by David Fore, November 2001

Three Traps
by Wayne Greenwood, November 2001

Always Have a Backup Plan
by Gretchen Anderson, October 2001

Navigating isn't fun
by Alan Cooper, October 2001

Making Use of User Research
by Gretchen Anderson, October 2001

Putting People Together to Create New Products
by Jonathan Korman, October 2001

Perfecting Your Personas
by Kim Goodwin, August 2001

What We Can Learn From the Fender Stratocaster
by Wayne Greenwood, August 2001

So You Want To Be An Interaction Designer
by Robert Reimann, June 2001

Beating the Checkout Blues
by Wayne Greenwood, June 2001

Innovating for Humans
by Ernest Kinsolving, May 2001

Today More Than Ever: The Lost Chapter of The Inmates Are Running the Asylum
by Alan Cooper, April 2001

The Second-Order Effects of Wireless
by Alan Cooper, April 2001

Time Travel Design
by Wayne Greenwood, March 2001

The Iteration Trap
by Alan Cooper, January 2001

The Perils of Prototyping
by Alan Cooper, September 1999