cooper

Journal   A blog about design, business and the world we live in.

You can’t save your way to innovation

What's wrong, you might argue, with keeping costs down? Quite a bit, it turns out. If your objective is to design a product people want to use, or to invent something brand new, you must embark on a journey of creativity and innovation. That might seem like normal, every day business, but don't make the mistake of trying to run your creative organization like a conventional one.

Business sage Peter Drucker asserted creative employees "are not labor, they are capital." This has profound implications on the way you should manage and account for your business. As Drucker also asserted, "What is decisive in the performance of capital is not its costs, but its productivity."

In other words, if there is something you can do to enhance the creative abilities of your people, it doesn’t really matter how much it costs, or how long it takes. If it results in a successful invention, or a compelling design, that’s what really counts.

Business people trained in industrial age thinking cut costs from force of habit. After all, expense reduction was an excellent strategy when manufacturing costs were dominant; they are easy to measure and provide instant benefits. In the post industrial age, manufacturing costs are neither dominant nor elastic, so reducing them reduces your quality without improving your desirability. Today, trying to make your product cheaper just makes it frustrating to use and unlovable without making it any cheaper to buy. It’s no longer a valid competitive strategy.On the other hand, making a product that people love is an incredibly powerful weapon. Most people have figured out that it takes creativity and innovative thinking to make a product that people can fall in love with. The problem is that cutting costs immediately stifles any creative impulses your staffers might have.

Real creative product development is a fitful exercise in doing silly, unreasonable things. As Scott Berkun describes in his excellent book, The Myths of Innovation, almost all game-changing, brilliant ideas seemed embarrassingly stupid at the time. Unfortunately, it means that you must give your people the freedom to spend plenty of quality time with truly goofy ideas. While the majority of those goofy, unproven thoughts will prove unworkable, your next conceptual breakthrough might be among them. I guarantee, though, that it will initially appear to be just as silly and unrealistic as the rest.

A tightly constrained problem set can be invigorating to creative thinking. Minimal tools and resources often bring out the best in people, but any externally imposed restriction sends a message. Arbitrary limits levied by management for misguided economy sends a very negative message.

It's just human nature; when you impose a deadline, a budget, or any resource limitations, you are really saying, "This is of marginal value so I'm restricting it." Because you limit new exploration but not the exploitation of known moneymaking activities, you are further declaring, "Don't waste time on any thing risky and unknown." People hear these tacit messages loud and clear and put their time into already proven activities, inhibiting any significant effort towards real innovation.

The counter-argument to giving freedom to creative people is they will fritter it away enjoying themselves but not moving the company forward. This can be a valid criticism in companies that lack a worthwhile corporate goal. However, if creative people know what that goal is, they will work hard to achieve it.

What business leaders must do is make certain creative people know the goal. They must hear it stated clearly, unequivocally, boldly, loudly, unanimously, and frequently. They need to know what successfully achieving the goal looks like. They need to be publicly and positively acknowledged (rewarded is good, too) when they advance the business mission.

You can't save your way to creativity. Creativity isn't necessarily expensive, but it's a human rather than industrial activity, and when you put external cost constraints on it, you put it in an artificial box that simply kills it. Creative people need unfettered time and attention to solve difficult conceptual problems.

In the business lexicon, time is money. That is, the longer it takes to do something, the higher the total cost. To bring costs down, industrial age business doctrine says to do things faster. But as Drucker says, productivity is more important than cost reduction. So, while time may be money, moving faster doesn't mean you are necessarily moving toward success. Moving quickly in the wrong direction is far worse than moving slowly in the right one.

There are two primary imperatives of the go-fast crowd: staying to a predefined schedule and avoiding wasting time traversing blind alleys. On the surface, both of these tactics seem eminently sensible. The truth is both of them are kryptonite to creative thinking. Creativity is spontaneous and cross-disciplinary, unpredictable and elusive. It requires unconstrained time to ponder, play, consider, and experiment. It doesn't necessarily take a long time, but if you try to put a time limit on it, you might as well drive a stake through its heart.

In a recent blog post, I discussed the problem of all good ideas seeming like bad ideas in advance. This makes it virtually impossible to avoid wasting time going down blind alleys. You can theoretically save money by not spending much time and effort on those dead ends, but you cannot detect those dead ends in advance. In practice, you simply have to spend some time exploring each alley to learn if it's a good one.

While it just seems like good, common sense business to keep costs down, this is merely a mirage, a chimera, an illusion left over from the rusty age of manufacturing. There is no longer any connection between what your product costs to make and the price at which you can sell it. Your employees are not turning raw materials into products, and cost accounting no longer works.

Your smart people are your capital, not your factory labor, and as Peter Drucker said, it is their productivity, not their cost that matters. The better you communicate the company mission to them, and the more you encourage them to spend time and money to innovate, the faster they will do so.

Related Reading

8 Comments

Mark A Hart
Thanks for a great post. I have been thinking about specific ways to make these 'smart people' more productive. What is more actionable than alerting someone to the cross-disciplinary aspects of a development environment? Is there something beyond hoping for serendipitous results from co-locating members of the development team and providing them with tools that facilitate cooperation? How does one evolve their 'clear vision' when it evolves with new ideas, theories, and evidence? How does one move from something explicit like a process to a condition of implicit coordination? How does one develop the development team? How does one maximize positive synergy? One of the categories is to ensure that the appropriate baseline conditions are met (or a plan is in place to met them within the project constants). If certain database expertise is required for the project, the goal is to mobilize the appropriate resources (through hiring additional resources or re-training current resources. Another is to ensure that the appropriate development model permeates the development network. The appropriate model facilitates collaboration by improving the interfaces between disciplines (both real-time and non-synchronous instances). Progress abounds when the appropriate deliberate practice is encouraged by the appropriate coaches, mentors, and architects.
Renato Feijo
I really loved this article, Alan. I wonder why initiatives like the Xerox PARC in the seventies are still not widespread today. Granted, Xerox has been widely criticised for failing to properly commercialize and profitably exploit PARC's innovations, but I suppose that the decision around what ideas are pursued or not should also be the responsibility of visionary executives/managers. But this is rarely the profile of the typical corporate big wigs in today's economy, right?
Alan Cooper
Here's an excellent post about the hazards of cost accounting and cost reduction as a management philosophy: http://www.forbes.com/sites/stevedenning/2011/08/16/how-do-you-explain-radical-management-or-agile-to-a-cfo/
greg cohen
Renato, I strikes me that Xerox Parc shows you can't spend you way to innovation either. They never innovated. They only invented. Their inventions took considerable work to reach a state where they could achieve commercial viability. They also invented in areas that weren't core to their business, so the company did not see the opportunity in the work being done. Malcom Gladwell wrote a great piece on this in the New Yorker entitled "Creation Myth" http://www.newyorker.com/reporting/2011/05/16/110516fa_fact_gladwell There's are many pieces that have to come together to spark breakthrough ideas and successfully bring them to market and have them with the company's strategy. An interesting question is could PARC achieved better results for the same investment? A thought provoking article Alan.
greg cohen
Renanto, I should also say that PARC may be unfairly being criticized. The main inventions that are picked like the mouse, GUI or networking may not have fit will against other opportunities they were pursuing. Certainly, and Gladwell points this out, Xerox was not well positioned to commercialize any technology for consumer markets. What I don't know is the history of PARC inventions that Xerox did exploit. These big misses like the mouse and GUI may only reinforce Alan's point, that you have to pursue many ideas to find the good ones. And although some of PARCs inventions turned out to be good ideas for commercial exploitation, it doesn't mean it was a good idea for Xerox to exploit them.
Stephanie Sawchenko
Dear Alan Cooper, I'm a web product & interaction designer with 18 years of tech and web experience. I'm supposed to be on vacation right now (it's the final week of summer) and I had to postpone my pre-planned, pre-warned vacation because it wasn't convenient for all of my clients. We designers are stuck in this position of being constantly positive all the time for the sake of our livelihood. I live in a world where I am forced to say "yes" to every job unequivocally because I simply will not get work, and wont get paid, if I expose any negativity whatsoever. It is not acceptable for *me* to push for my needs, but somehow everybody else is entitled to flexibility & balance. This summer I participated in a tech incubator, DreamIT.com in New York. My client won their way into this incubator. I only visited DreamIT for a week (due to budget) and what I saw while I was there was a bit disturbing. I whiteness more or less a total dismissal of design. I saw small start-ups who desperately needed real branding and UI design expertise, tell me they would have to skip out on design because it wasn't a priority for them. I also saw a lot of disturbing "advice" pushed onto these small businesses for the sake of "competitive survival". Ironically the advice to be stingy came from people who started B to B companies. The saddest thing I saw came a former client of mine, who now works for First Round Capital, a major VC firm. He was participating in the incubator as an observer/mentor of sorts. When we worked together this person promised me he would "send more business my way". He never has. It was sad to walk into a situation where design expertise was desperately needed, where mentors could make good connections to great resources like me and other awesome designers in New York, but was still dismissed as "not important". I am SO sick of this. Yes it does impact a lot of companies bottom lines (but they won't see it). It's like telling your mother, the person who created you, that she's not important because she doesn't make as much money as dad. ENOUGH! Please, Alan make it stop.
Adam Polansky
Great article! I'm a UX Director at a large Internet company and the difficulty I see and you don't address it here is: How do you engineer that leap of faith that execs need in order to invest in creativity and wait for results that may not be immediately quantifiable? To your point about the attractiveness of cost management as a business strategy; it's an easy equation to observe where a specific action has a specific consequence that can be measured in dollars. Creativity (I use creativity and innovation interchangeably) as a strategy can look rudderless and unfruitful to the impatient and you can't always directly map the creative effort to the outcome it generates making it hard to give credit where it's due. How to you convince the dyed-in-the-wool B-Schooler under pressure to demonstrate value to stockholders, investors or a BOD on a quarterly schedule to change their perception of creative talent from labor to capital? Ho do you convince him or her to make the investment in supporting an environment that breeds creativity rather than crushing it?
Tim Smithers
Dear Alan, As others have said, a nice and timely article. Adam: It's not a leap of faith. There is much evidence and many illustrations of how good designing can drive successful business, and be essential for a successful business. In my own experience, managers are more blind to this, than unbelieving of it. And there are two kinds of blindness: (i) blindess from ignorance ... they just don't know that good designing is important to the business they manage, but should know; and (ii) blindness from fear ... they don't know how to manage good designers, so they try to avoid having to. Stephanie: What you describe fits well with the way things are on this side of the Atlantic, in Europe, too. It's not uniformly true, of course, just as I imagine it's not on your side either. But I so often see such poor and bad outcomes of "applying new technology," with little or no serious designing involved, that I think we need to start a new movement called Design Centered Designing.

Post a comment

We're trying to advance the conversation, and we trust that you will, too. We'd rather not moderate, but we will remove any comments that are blatantly inflammatory or inappropriate. Let it fly, but keep it clean. Thanks.