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Buzzkill
I’ve been struggling for days to put into words my reaction to the launch of Google Buzz. But the phrase I can’t get out of my head is “HOW could they screw up THIS MUCH?” Well here’s how: Google took Gmail, one of the most widely used web services on... (Continue)
Alternate dimensions
If you’re a typical designer working in the software world, the majority of products you’ll create will have strictly two dimensional interfaces — length & width only, pixels on the screen. As interfaces have evolved over the years many have gained a very simple kind of "depth": lighting effects, drop... (Continue)
An Insurgency of Quality
Dave Hussman, one of the leaders of the post-agile movement, recently hosted a one-day conference on the topic of “Redesigning Agility”, and invited me to give a plenary talk. The focus of the conference and my talk were how to integrate agile development with interaction design. I was very... (Continue)

We love ILoveSketch

by Nick Myers on October 30, 2008

As Jenea mentioned, several Cooper designers love their tablet PCs, and many love to sketch in OneNote. Recently, Alan sent this video around; obviously, sketching has been taken to the next level. The tool is called ILoveSketch, by Seok-Hyung Bae, Ravin Balakrishnan, and Karan Singh, and it looks kind of mind-blowing.


ILoveSketch from Seok-Hyung Bae on Vimeo.

The creators describe their system as:

A 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D curve models. The system coherently integrates existing techniques of sketch-based interaction with a number of novel and enhanced features. Novel contributions of the system include automatic view rotation to improve curve sketchability, an axis widget for sketch surface selection, and implicitly inferred changes between sketching techniques. We also improve on a number of existing ideas such as a virtual sketchbook, simplified 2D and 3D view navigation, multi-stroke NURBS curve creation, and a cohesive gesture vocabulary.

It's hard to see exactly what's going on, interaction-wise, but there are certainly some new and unique interaction patterns in the demo, and a potentially steep learning curve, but nothing that seems counter-intuitive. It allows people to effectively sketch 3D objects without perhaps the extensive skill of perspective drawing. The replicated sketching functionality would also ensure perfect symmetry of an object like that demonstrated with the plane. Most of all, it looks like lots of fun.

(Thanks to Dr. Marty for the link.)

Filed under: Innovation


Nick Myers

Nick Myers is the director of visual design & branding at Cooper, where he designs experiences for companies across a variety of digital products. His designs have received several awards since he began working as a designer in 1996. He teaches, studies, and writes about visual design and enjoys helping companies craft stunning interfaces and digital brands whether in retail, financial management, patient care, or photo sharing. When Nick's not designing, he's usually training for his next marathon.


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