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	<title>Cooper</title>
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	<link>http://www.cooper.com</link>
	<description>A user experience design and strategy firm</description>
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		<title>Lean UX: An Interview with Jeff Gothelf and Josh Seiden</title>
		<link>http://www.cooper.com/journal/2013/05/lean-ux-an-interview-with-jeff-gothelf-and-josh-seiden.html</link>
		<comments>http://www.cooper.com/journal/2013/05/lean-ux-an-interview-with-jeff-gothelf-and-josh-seiden.html#comments</comments>
		<pubDate>Fri, 17 May 2013 17:30:59 +0000</pubDate>
		<dc:creator>Doug LeMoine</dc:creator>
				<category><![CDATA[Agile]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1375864</guid>
		<description><![CDATA[From time to time, we revive our in-house book club to catch up on new themes, practices, or ideas out there in the design world. This month, we're reading Lean UX: Applying Lean Principles to Improve User Experience, written by Jeff Gothelf and ex-Cooperista Josh Seiden. Inspired by Eric Ries's The Lean Startup, Lean UX takes aim at waterfall design [...]]]></description>
			<content:encoded><![CDATA[<div>
<p dir="ltr"><em>From time to time, we revive our in-house book club to catch up on new themes, practices, or ideas out there in the design world. This month, we're reading </em><a href="http://www.amazon.com/gp/product/1449311652/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1449311652&amp;linkCode=as2&amp;tag=hxtshxt-20" target="_blank">Lean UX: Applying Lean Principles to Improve User Experience</a>,<em> written by Jeff Gothelf and ex-Cooperista Josh Seiden. Inspired by Eric Ries's </em><a href="http://www.amazon.com/gp/product/0307887898/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0307887898&amp;linkCode=as2&amp;tag=hxtshxt-20" target="_blank">The Lean Startup</a><em>, </em>Lean UX<em> takes aim at <a href="http://en.wikipedia.org/wiki/Waterfall_model" target="_blank">waterfall design and development processes</a> and outlines a set of ways that UX designers can more deeply and helpfully engage in product development. The intent is to foster more open, collaborative, and iterative processes, and to break through the organizational red tape that can stifle creativity. The end goals: More trust, more clarity, more fun, and better products delivered quickly by a highly-functioning team. Managing Director Doug LeMoine caught up with Jeff and Josh to discuss the ways in which lean practices can superpower our (and your) UX work.</em></p>
<p dir="ltr"><strong>Doug:</strong> UX, as it is commonly practiced, is all about establishing a coherent vision for a product or service. Oftentimes, in striving for coherence, designers can slam the brakes on development, since no one wants to waste effort in developing something that's not part of that coherent vision. What is to be done with this state of affairs? How does Lean UX help here?</p>
<p dir="ltr"><strong>Josh:</strong> I do think establishing a vision up front is important. But I think that we often mistake how much work we need to do to establish and articulate that vision. If you’re working in deep collaboration with a cross-functional team, you can establish, test, and validate a vision very quickly. So, instead of “slamming the brakes on developers,” we advocating including them and other team members in the visioning activities early in the project.</p>
<p dir="ltr"><span id="more-1375864"></span></p>
<p dir="ltr">The risk with design-centric early “vision” activities is that the work done in the vision phase frequently goes beyond “vision.” Sometimes, in order to communicate a vision to outsiders, you need to articulate the vision with a level of detail that can create problems, because those details, while important to the communication, are not actually important to the vision. The risk is that these explanatory details get misunderstood later--and they start to cross over into requirement and specification. That’s risky, because as you start to elaborate on the vision, you need to continue to validate those elaborations--but too often we build up a backlog of untested decisions.</p>
<p dir="ltr">The Lean UX approach is well articulated by our colleague Giff Contstable, who says, “Lead with vision, then test ruthlessly.”</p>
<p dir="ltr"><strong>Jeff:</strong> One of the myths Lean UX helps dispel is that only designers have vision. In fact, every member of your product development team has something to contribute to the problem being solved. Including everyone from the beginning builds their points of view into the process. In addition, the feelings of inclusion and buy-in gained by including everyone translate into a much healthier and productive team environment.</p>
<p dir="ltr"><strong>Doug:</strong> This makes sense to me. You want to communicate a vision with enough detail to give it shape, but not so much that the detail distracts from the big picture ideas. So let me ask what may sound like the same question in a different way: How should designers contribute to a product vision? And how will they know when they've arrived at enough detail?</p>
<p dir="ltr"><strong>Josh:</strong> I think you need to step back and consider the point of the vision work. Who needs to share the vision? Why? In general, I’ve moved to collaborative “visioning” in which the designer facilitates the vision from the team and stakeholders. The designer can still form and express the vision, but it needs to represent a shared concept. In terms of detail, um... 42? I think you’re sensing for evidence of alignment across the team and stakeholders.</p>
<p dir="ltr"><strong>Doug:</strong> Josh, you have a design background. How do Lean UX methods or techniques help you achieve your objectives as a designer?</p>
<p dir="ltr"><strong>Josh:</strong> I want my work to create a change in the world. A bad outcome for me is to create a deliverable filled with wonderful ideas that sits on a client shelf for 5 years. A good outcome is when my work helps create a product that achieves a goal for my client. Lean UX uses a variety of tactics to orient design work around outcomes. We recommend that teams consider not just the outputs they create (the deliverables, web pages, apps, and other things we make) but the outcomes of the work: the new user behaviors the work enables and the results those behaviors have on the business or organization that hired you.</p>
<p dir="ltr"><strong>Jeff:</strong> Designers should facilitate the team’s journey towards realizing the vision. By bringing concepts familiar to designers, like brainstorming, empathy for the user and basic sketching exercises, to the non-designers on the team, designers are steering the team through multiple validation loops for their visions. In the process they are creating empathy not just for their customers but for the design practice as well.</p>
<p dir="ltr"><strong>Doug:</strong> Have you had success with any specific mechanisms for achieving this shift in focus from output to outcomes? I'm not asking after a magic bullet, but more wondering about techniques you've used that help you capture the right level of design, facilitate a focus on perhaps less spreadsheetable things, and remove the crutch of milestone deliverables.</p>
<p dir="ltr"><strong>Josh:</strong> This is certainly easier to do for internal teams than for consultants, where the contractual relationship is typically defined around deliverables. The basic mechanism for shifting this: "time and materials" to "contracts and trust."</p>
<p dir="ltr"><strong>Doug:</strong> Jeff talked about “getting out of the deliverables business” in his <a href="http://uxdesign.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/" target="_blank">Smashing Magazine article</a>. So … What business are you getting into with Lean UX? Is there a buzzy way to encapsulate that?</p>
<p dir="ltr"><strong>Jeff:</strong> We focus the teams we work with on a specific, measurable key performance indicator (KPI) they’d like to move. This KPI can be an indicator of a greater impact on the whole eco-system but we don’t task the teams with affecting that higher-level impact. For example, we may ask a team to focus on reducing shopping cart abandon rates. This is a specific outcome that can be measured. It happens to affect revenue -- but it’s not the only KPI that does that so we don’t task the team with impacting revenue. We want their work to be directly measurable so the team can react to these changes.</p>
<p dir="ltr">I suppose that if you’re getting out of the deliverables business (and we all should be) then yes, we should be getting into the outcomes business.</p>
<p dir="ltr"><strong>Doug:</strong> How do you ensure that you’re not throwing out the good stuff that (hopefully) gets baked into those deliverables – ie, the vision, the forest-level thinking?</p>
<p dir="ltr"><strong>Josh:</strong> First of all, the deliverable is not the thinking. It’s a record of the thinking and an attempt to share that thinking. But the best way to share the thinking is to do it together with another human in the first place. So our first recommendation is always to create collaborations that allow teams to create shared understanding.</p>
<p dir="ltr">We don’t advocate throwing away deliverables entirely though. Our friend Lane Halley (another former Cooperista) talks about the difference between leading documentation and trailing documentation. Leading documentation tells people what to do. It’s a spec, a requirements book. We try to get rid of those, and replace them with conversation and collaboration. Trailing documentation is a record of what you’ve done and decided. It helps the team go back and recall what you’ve done and why. We advocate in favor of these documents because they help the team keep a record of their decisions.</p>
<p dir="ltr"><strong>Jeff:</strong> We advise the teams we work with to come up with a hypothesis backlog instead of a product roadmap. A hypothesis backlog is a prioritized list of ideas the team has come up with and wants to validate. Prioritization is often done using risk as the primary delineator and, as each idea is proven or disproven, the team moves its way through the backlog of untested ideas. This way, none of the good thinking is thrown out or forgotten.</p>
<p dir="ltr"><strong>Doug:</strong> Are there simple steps to begin implementing lean techniques within an in-house product team?</p>
<p dir="ltr"><strong>Josh:</strong> What we’ve observed is that the grass-roots approach can work if you start small and build on your wins. Start by reducing the formality of your deliverables and instead have more frequent collaborations. Grab a colleague and sketch together. Work with stakeholders to reframe your projects around outcomes. Set up weekly user test sessions. And get <a href="http://www.amazon.com/gp/product/1449311652/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1449311652&amp;linkCode=as2&amp;tag=hxtshxt-20" target="_blank">our book</a>, which is filled with very practical descriptions of tactics you can use to get started.</p>
<p dir="ltr"><a href="http://www.jeffgothelf.com/blog/" target="_blank"><strong>Jeff Gothelf</strong> </a>has spent a 14 year career as an interaction designer, Agile practitioner, user experience team leader and blogger. He is one of the leading voices on the topic of Agile UX and Lean UX. Jeff is a Managing Director in the New York City office of <a href="http://www.neo.com/" target="_blank">Neo</a>.</p>
<p dir="ltr"><a href="http://joshuaseiden.com/" target="_blank"><strong>Josh Seiden</strong></a> has been creating great technology products for more than 20 years. As a designer and leader, Josh has worked in hardware and software, consumer and enterprise, mobile, web, and desktop. He is currently a Managing Director in <a href="http://www.neo.com/" target="_blank">Neo’s</a> NYC office. Earlier, he was head of product design at Wall Street innovator <a href="http://www.liquidnet.com/" target="_blank">Liquidnet</a>, and lead pioneering interaction design teams at Cooper. He is a founder and past President of the <a href="http://www.ixda.org" target="_blank">Interaction Design Association</a>.</p>
</div>
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		<title>WTF, Evolution?</title>
		<link>http://www.cooper.com/journal/2013/05/announcing-the-next-cooper-parlor-wtf-evolution.html</link>
		<comments>http://www.cooper.com/journal/2013/05/announcing-the-next-cooper-parlor-wtf-evolution.html#comments</comments>
		<pubDate>Fri, 17 May 2013 16:30:14 +0000</pubDate>
		<dc:creator>The Editors</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[parlor]]></category>
		<category><![CDATA[Unnatural Selection]]></category>
		<category><![CDATA[Zak Brazen]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1376029</guid>
		<description><![CDATA[Designing for Unnatural Selection at the next Cooper Parlor &#160; The Cooper Parlor is a gathering of designers and design-minded people to exchange ideas around a specific topic. We aim to cultivate conversation that instigates, surprises, entertains, and most importantly, broadens our community’s collective knowledge and perspective about the potential for design. Upcoming Salon: WTF, [...]]]></description>
			<content:encoded><![CDATA[<h1>Designing for Unnatural Selection at the next Cooper Parlor</h1>
<p>&nbsp;</p>
<p><img title="RabbitSnipers.png" src="http://www.cooper.com/wp-content/uploads/2013/04/RabbitSnipers.png" alt="RabbitSnipers" width="600" height="360" border="0" /></p>
<p>The Cooper Parlor is a gathering of designers and design-minded people to exchange ideas around a specific topic. We aim to cultivate conversation that instigates, surprises, entertains, and most importantly, broadens our community’s collective knowledge and perspective about the potential for design.</p>
<h3><strong>Upcoming Salon</strong>: WTF, Evolution? Designing for Unnatural Selection</h3>
<p><strong>Moderator</strong>: Zak Brazen, Creative Strategist, <a href="http://brazenworks.com/">Brazenworks</a><br />
<strong>Cost</strong>: $10<br />
<strong>When</strong>: Thursday, May 23rd from 6:30-8:30 (doors open at 6)<br />
<strong>Where</strong>: Cooper Offices, <a href="https://maps.google.com/maps?q=85+second+st&amp;aq=f&amp;um=1&amp;ie=UTF-8&amp;hl=en&amp;sa=N&amp;tab=wl&amp;authuser=0" target="_blank">85 2nd St, 8th Floor, San Francisco, CA</a><br />
Get your tickets <a href="http://parlor0413.eventbrite.com/" target="_blank">here</a>.</p>
<p>Like it or not, the <a href="http://newswatch.nationalgeographic.com/2012/03/28/the-sixth-great-extinction-a-silent-extermination/">sixth wave</a> of extinction is upon us. By the end of the century nearly 50% of all species on the planet will be gone. Most will perish simply because they do not have enough time to adapt to rapidly changing environmental conditions. But what if there were gadgets (or services) that would help plants and animals transcend time and make the evolutionary leap? What if there was a Whole Earth Catalog for the non- human among us (eat your heart out, <a href="http://en.wikipedia.org/wiki/Stewart_Brand">Stewart Brand</a>)?</p>
<p>In this seriously tongue-in-cheek Parlor, Creative Strategist Zak Brazen, of Brazenworks Design and Ingenuity Lab, will explore design opportunities for the near future, when plants and animals are your clients. Parlor participants will imagine, prototype and design tools, gadgets and services that give plants and animals the resources they need to cope with climate change in real time.</p>
<p>Disruptive? To say the least.</p>
<p><a href="http://parlor0413.eventbrite.com/" target="_blank">Save your spot now</a>, before these seats become extinct.</p>
<h3>Related Reading</h3>
<ul>
<li>Curious what the Parlor is like? Check out this video of  "<a title="Watch: What Good is a Screen?" href="http://www.cooper.com/journal/2012/10/watch-what-good-is-a-screen.html" target="_blank">What Good is a Screen?</a>" A workshop and talk about designing no UI solutions with <a href="http://www.jnd.org/" target="_blank">Don Norman</a> and <a href="http://www.cooper.com/author/golden_krishna" target="_blank">Golden Krishna</a>.</li>
<li>Stay in touch about future Parlors, <a href="http://www.cooper.com/subscribe.html" target="_blank">sign up here</a>.</li>
</ul>
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		<title>Design the Future of Radio</title>
		<link>http://www.cooper.com/journal/2013/05/design-the-future-of-radio.html</link>
		<comments>http://www.cooper.com/journal/2013/05/design-the-future-of-radio.html#comments</comments>
		<pubDate>Fri, 17 May 2013 16:24:26 +0000</pubDate>
		<dc:creator>The Editors</dc:creator>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Cooper U]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Design the Future]]></category>
		<category><![CDATA[Marketplace Money]]></category>
		<category><![CDATA[ux boot camp]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1375984</guid>
		<description><![CDATA[According to popular belief, radio is dead. It’s not; it’s just taking a different form. Instead of families gathering around a radio to hear the nightly news, people are staying informed by listening to the “All Things Considered” podcast or following Fareed Zakaria on Twitter. So how does a radio program make the transition from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-1375992" title="Old Radio" src="http://www.cooper.com/wp-content/uploads/2013/04/Old-Radio-620x465.jpg" alt="" width="620" height="465" /></p>
<p>According to popular belief, <a href="http://www.foxnews.com/tech/2011/03/01/radio-dead-itunes-slacker-pandora/">radio is dead</a>.</p>
<p>It’s not; it’s just taking a <a href="http://www.rwonline.com/article/the-inside-debate-is-radio-dead/23262">different form</a>. Instead of families gathering around a radio to hear the nightly news, people are staying informed by listening to the “All Things Considered” podcast or following <a href="https://twitter.com/FareedZakaria">Fareed Zakaria</a> on Twitter.</p>
<p>So how does a radio program <em>make</em> the transition from on-air to online and define their role as journalists in the digital age? And how can designers influence how radio content is generated, shared, and consumed?</p>
<p>In the June UX Boot Camp, through experimentation and exploration, participants will redesign how listeners interact with radio content. They’ll conduct this examination through a radio program you may have heard on your local public radio station: Marketplace Money.</p>
<p>American Public Media’s <a href="http://www.marketplace.org/shows/marketplace-money">Marketplace Money</a> is a weekly public radio program airing locally on <a href="http://www.kqed.org/tv/schedules/weekly/">KQED</a> that looks at matters of personal finance with wit and wisdom. UX Boot Camp participants will use this show as a case study to transform the experience of radio by giving listeners and broadcasters new tools and interactive roles to explore a topic that touches everyone – money.</p>
<p>Sound like a challenge you want to solve? <a href="http://uxbootcamp0613.eventbrite.com/">Save your spot now</a>.<br />
<span id="more-1375984"></span></p>
<h4><strong>About the UX Boot Camp</strong></h4>
<p>The <a href="http://www.cooper.com/courses/ux-boot-camp.html">UX Boot Camp</a> is an opportunity for designers, developers, and project managers with some interaction design experience to take their skills to the next level. Guided by industry experts, you’ll gain the toolkit for solving interaction design challenges while working on a real-world project for a non-profit. Curious about what the UX Boot Camp is really like? Don't take our word for it – hear what the students had to say about it themselves.</p>
<p><iframe src="http://player.vimeo.com/video/64513760" frameborder="0" width="600" height="337"></iframe></p>
<p><a href="http://vimeo.com/64513760">Inside Cooper's UX Boot Camp</a> from <a href="http://vimeo.com/cooperdesign">Cooper</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Over the course of four days, you’ll take a deep dive into Cooper’s approach to design. You’ll learn to understand the problem through observations and questioning, and create design solutions that delight users. By immersing yourself in design, you’ll learn how to approach and solve problems like a designer, instead of applying methods by rote. Learn more about the Cooper teaching method in <a href="http://www.good.is/posts/learning-by-design-it-s-not-what-you-know-but-how-you-think">this article</a> by UX Boot Camp creator Kendra Shimmell.</p>
<h4><strong>What’s in it for you:</strong></h4>
<ul>
<li>Revolutionize the way a public radio show interacts with its listeners.</li>
<li>Build your interaction design toolkit with new methods and techniques.</li>
<li>Beef up your portfolio.</li>
<li>Meet and work with an international group of designers, developers and product managers.</li>
<li>Immerse yourself in interaction design working on a real world problem.</li>
</ul>
<h4><strong>Want to design the future of radio?</strong></h4>
<p>Join us in San Francisco, June 11-14 for the UX Boot Camp: Marketplace Money. <a href="http://uxbootcamp0613.eventbrite.com/" target="_blank">Register now</a>.</p>
<p>Radio Vintage photo via <a href="http://www.flickr.com/photos/shinemy/761210053/" target="_blank">Flickr</a></p>
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		<item>
		<title>Cooper </title>
		<link>http://www.cooper.com/journal/2013/05/cooper.html</link>
		<comments>http://www.cooper.com/journal/2013/05/cooper.html#comments</comments>
		<pubDate>Fri, 10 May 2013 17:31:17 +0000</pubDate>
		<dc:creator>The Editors</dc:creator>
				<category><![CDATA[Cooper]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[bicycles]]></category>
		<category><![CDATA[bikes]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[san francisco]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1376373</guid>
		<description><![CDATA[Yesterday a record  number of San Franciscans hit the streets biking to work. Here at Cooper, we are not only passionate about design but we are passionate about our bikes! We've got  them all:  Fixie, Townie, Cruiser, Cross, Self Custom-Welded, and Road. We love our bikes, and love working in a bike-friendly city like San [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday <a href="http://www.sfbike.org/main/today’s-bike-to-work-day-breaks-all-records/" target="_blank">a record  number</a> of San Franciscans hit the streets biking to work. Here at Cooper, we are not only passionate about design but we are passionate about our bikes! We've got  them all:  Fixie, Townie, Cruiser, Cross, Self Custom-Welded, and Road. We love our bikes, and love working in a bike-friendly city like San Francisco.</p>
<p><img class="alignnone size-large wp-image-1376374" title="biketowork" src="http://www.cooper.com/wp-content/uploads/2013/05/biketowork-620x465.jpg" alt="" width="620" height="465" /></p>
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		<title>Getting Big Ideas Out of Small Numbers</title>
		<link>http://www.cooper.com/journal/2013/05/getting-big-ideas-out-of-small-research.html</link>
		<comments>http://www.cooper.com/journal/2013/05/getting-big-ideas-out-of-small-research.html#comments</comments>
		<pubDate>Tue, 07 May 2013 23:20:24 +0000</pubDate>
		<dc:creator>Greg Schuler</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[Cooper]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Goodwin]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[qualitative]]></category>
		<category><![CDATA[quantitative]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1376263</guid>
		<description><![CDATA[“Is that really going to be enough people?” When the topic of user research comes up with a new client, they're often surprised by the small number of users we want to speak to. It’s important that designers and others involved in the design process understand research methodologies and can articulate the value we get [...]]]></description>
			<content:encoded><![CDATA[<div>
<h2>“Is that really going to be enough people?”</h2>
<p dir="ltr">When the topic of user research comes up with a new client, they're often surprised by the small number of users we want to speak to. It’s important that designers and others involved in the design process understand research methodologies and can articulate the value we get from speaking to a small number of users.</p>
<p dir="ltr"><span style="color: #000000;">Quantitative research </span>involves large sample sizes of participants (think thousands) and is concerned with answering questions about how much, how often, and how many. Quantitative studies can be used to understand how often people spend doing certain activity, the size of a potential market, typical demographics, and user preferences. This research usually takes the form of surveys, web analytics, and other machine-gathered information. Quantitative research is good at helping us understand more about what we already think we know. Quantitative research isn't good at uncovering motivations, goals, or getting a high-level understanding of the people that will use a product or service.</p>
<p><div id="attachment_137629" class="wp-caption alignnone" style="width: 630px"><img class="size-large wp-image-1376299  " src="http://www.cooper.com/wp-content/uploads/2013/04/CallCenter0201-620x413.jpg" alt="" width="620" height="413" /><p class="wp-caption-text">User research at a call center.</p></div></p>
<p dir="ltr">Qualitative research on the other hand usually involves a small sample size (think dozens) and is concerned with understanding how people behave, how they think about certain activities, and what factors affect their behavior and thought patterns. This research takes the form of individual interviews in the context or setting where the product would be used (e.g. at the desk, in the car, etc.). The context or setting is important so we can observe what people do instead of what they say they do. Qualitative research is really good at helping us understand things we don’t already know.</p>
<p dir="ltr"><span id="more-1376263"></span></p>
<p dir="ltr"><span style="color: #000000;">At Cooper, we make use of both kinds of research.</span> Most of our projects start with qualitative user research in order to build empathy and gain insight into the context in which the product or service will be used. This is particularly important when we're designing for unfamiliar and complex domains, but is useful for consumer products as well. This is very different from usability or user testing, which typically takes place after design in order to observe people using the product.</p>
<p dir="ltr">We do qualitative design research because qualitative techniques are better at revealing information that designers need: the how and why behind people's behaviors. These high-level insights help us frame design solutions around what really matters to our users and enables us to think of new and novel ways to address problems that may not be explicitly defined. Since qualitative research relies on small sample sizes, research can be performed and synthesized in a relatively short period of time at lower cost. Qualitative techniques also allow design researchers (at Cooper: interaction and visual designers) to be nimble and change the approach to get the information they need. After qualitative research we develop <a href="http://www.cooper.com/journal/2008/05/the_origin_of_personas.html" target="_blank"><span style="color: #000000;">personas</span></a> that can be used to vet our design ideas and solutions.</p>
</div>
<div>
<p dir="ltr">A common concern for clients and stakeholders is that the small number of users necessary for a qualitative study doesn’t seem “scientific”. Qualitative research is backed by behavioral and cognitive science but <a href="http://www.useit.com/alertbox/20000319.html" target="_blank">does not need large numbers of participants to achieve meaningful results</a>. Because of this we need not be concerned with statistical significance; qualitative research is not statistically significant and that’s ok. It’s simply important to speak with enough participants to uncover and explore high-level goals.</p>
<table class="simple" style="margin: 3em 0;">
<thead>
<tr>
<th width="17.5%"></th>
<th class="tint-a">Number of Participants</th>
<th class="tint-a">Types of questions</th>
<th class="tint-a">Methods</th>
<th class="tint-a">Results</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Quantitative</strong></td>
<td>Large ("thousands")</td>
<td>Closed (demographics, preference, likes, dislikes, etc.)</td>
<td>Surveys, A/B testing</td>
<td>Charts, specific results ("30% of participants are under 25")</td>
</tr>
<tr>
<td><strong>Qualitative</strong></td>
<td>Small ("dozens")</td>
<td>Open-ended (behavior, pain-points, goals, motivations)</td>
<td>Observation, interviews</td>
<td>Personas</td>
</tr>
</tbody>
</table>
<p dir="ltr">It’s also important to remember that qualitative design research is not about asking users what they want. It should be no surprise that people have a difficult time articulating what they want, and often express desires in terms of something they already have. In order to give ourselves room to invent new and innovative products and services it’s important to focus on high-level motivations and goals. If it was as easy as asking people what they wanted and building it, we'd be surrounded by great products and services. It’s not easy to understand the motivations underlying behaviors, and that’s where ethnography can help.</p>
<p dir="ltr">Understanding the fundamentals of quantitative and qualitative research helps us be better researchers, communicate better with clients, and defend research methodology and results to stakeholders and others that don’t understand research methodologies. A lack of understanding of research methods can get in the way of valuable design research, leading to misunderstood or misinterpreted results.</p>
<p dir="ltr">If you have a specific question to answer, use quantitative research methods such as <span style="color: #ff0000;"><span style="color: #000000;">surveys or A/B testing</span></span><span style="color: #000000;">. Quantitative research can help you understand who is currently using a product or service and can help target which participants to speak with for qualitative research. If you have open-ended questions, and want to understand the the pain-points, goals, and motivations of participants in order to create new and innovative products or services, use qualitative methods like interviews and contextual observation. There is no substitute for talking to people to get these answers.</span></p>
<p dir="ltr">For further reading reference Kim Goodwin's book <a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470229101.html" target="_blank"><span style="color: #000000;">Designing for the Digital Age. </span></a>(Chapter 4, p.55)</p>
<p dir="ltr">
</div>
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		<title>The Sound of Design</title>
		<link>http://www.cooper.com/journal/2013/05/the-sound-of-design.html</link>
		<comments>http://www.cooper.com/journal/2013/05/the-sound-of-design.html#comments</comments>
		<pubDate>Tue, 07 May 2013 17:00:04 +0000</pubDate>
		<dc:creator>The Editors</dc:creator>
				<category><![CDATA[Communicating design]]></category>
		<category><![CDATA[Design in organizations]]></category>
		<category><![CDATA[Design principles]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audio clip]]></category>
		<category><![CDATA[Marketplace Money]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1376324</guid>
		<description><![CDATA[Our lives have a soundtrack. Throughout the workday, we are immersed in a chorus of snaps, taps, squeaks, dribbles, drops and pops. These ambient sounds (and not so ambient from the guy who blasts death metal all day) play an important role in our design practice. Sound can be a muse or a distraction, but [...]]]></description>
			<content:encoded><![CDATA[<p>Our lives have a soundtrack.</p>
<p>Throughout the workday, we are immersed in a chorus of snaps, taps, squeaks, dribbles, drops and pops. These ambient sounds (and not so ambient from the guy who blasts death metal all day) play an important role in our design practice. Sound can be a muse or a distraction, but it’s always an influencer—of your mood, your process, and your outcomes.</p>
<p>Have you ever thought about the sounds that surround you at work? Ever wondered what story your workplace tells about you and your culture? Share the story of your design studio by recording the little (and not so little) sounds that make up your design practice, and help us create an artifact that tells the larger story of design. Each recording we receive will be uploaded onto the <a href="https://soundcloud.com/sounds-of-design">Sounds of Design audio stream</a> adding to the first soundscape of design.</p>
<p><iframe src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fusers%2F43691678" frameborder="no" scrolling="no" width="100%" height="450"></iframe></p>
<p><span id="more-1376324"></span></p>
<h3>Here’s how you can get started:</h3>
<ol>
<li>Find the subject you want to record</li>
<li>Open up your smartphone or tablet's home screen</li>
<li>Find and Open Voice Memos app (should be available on iPhone 4S, 5 and Android Galaxy III)
<ul>
<li>If you don’t already have a voice memos app, you can download any of the following for free on Android (<a href="https://play.google.com/store/apps/details?id=com.tokasiki.android.voicerecorder">Voice Recorder</a>) or on iPhone or iPad for $.99 (<a href="https://itunes.apple.com/us/app/audio-memos-the-voice-recorder/id338550388?mt=8">Audio Memos</a>)</li>
</ul>
</li>
<li>In Voice Memos (or other recording app) press red recording button to start recording</li>
<li>Record your desired sound for up to 30 seconds. Hit the stop button to end recording</li>
<li>On the same screen, tap 3 lined “listen” button to hear your recording</li>
</ol>
<h5>For iOS users</h5>
<ol>
<li>Highlight your track and tap the blue share button</li>
<li>Select email and send the track to <a href="mailto:sound@cooper.com">sound@cooper.com</a></li>
<li>Please include your name, audio subject, company and location in the body of the email</li>
</ol>
<h5>For Android users</h5>
<ol>
<li>Exit the voice memos application and open email app</li>
<li>Tap add attachment, then audio, and then select your track</li>
<li>Send your track to <a href="mailto:sound@cooper.com">sound@cooper.com</a></li>
<li>Please include your name, subject of recording, company and location in the body of the email</li>
</ol>
<p>&nbsp;</p>
<p>Your contribution might bring you to Cooper! Each submission will enter you in drawing to win a seat at the next Cooper UX Boot Camp, partnering with public radio’s Marketplace Money.</p>
<p>Learn more about the UX Boot Camp: Marketplace Money, which focuses on <a href="http://uxbootcamp0613.eventbrite.com">designing the future of public radio</a></p>
<p>.</p>
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		<title>It&#8217;s Never Just a Website Redesign: Transforming Business Through Design</title>
		<link>http://www.cooper.com/journal/2013/04/transforming-business.html</link>
		<comments>http://www.cooper.com/journal/2013/04/transforming-business.html#comments</comments>
		<pubDate>Wed, 01 May 2013 04:31:54 +0000</pubDate>
		<dc:creator>The Editors</dc:creator>
				<category><![CDATA[Communicating design]]></category>
		<category><![CDATA[Cooper]]></category>
		<category><![CDATA[Cooper U]]></category>
		<category><![CDATA[Critiques]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1376037</guid>
		<description><![CDATA[At Cooper’s UX Boot Camp, held between March 25th and March 28th at Monkey Ranch in Petaluma, CA, Fair Trade USA looked to participants for ideas around how to raise awareness of their mission and inspire consumers to purchase Fair Trade products. Fair Trade USA enables sustainable development and community empowerment by cultivating a more equitable global trade [...]]]></description>
			<content:encoded><![CDATA[<p>At Cooper’s <a href="http://www.cooper.com/courses/ux-boot-camp.html" target="_blank">UX Boot Camp</a>, held between March 25th and March 28th at <a href="http://www.cooper.com/courses/venues/monkey-ranch.html" target="_blank">Monkey Ranch</a> in Petaluma, CA, <a href="http://www.fairtradeusa.org/" target="_blank">Fair Trade USA</a> looked to participants for ideas around how to raise awareness of their mission and inspire consumers to purchase Fair Trade products.</p>
<p>Fair Trade USA enables sustainable development and community empowerment by cultivating a more equitable global trade model through certifying and promoting Fair Trade products. Their work benefits everyone from farmers and workers to consumers, industry and the environment, and yet only 20-30 percent of Americans even know what <a href="http://www.wfto.com/index.php?option=com_content&amp;task=view&amp;id=1082&amp;Itemid=334&amp;limit=1&amp;limitstart=2" target="_blank">Fair Trade</a> means. Why? The issues are complex, but as students dug into this problem they identified key factors behind this disconnect, including a lack of brand awareness of the business case for Fair Trade, low brand adoption, and limited Fair Trade product presence in stores.</p>
<p>From those explorations, the following goals emerged:</p>
<ul>
<li>Motivate and inspire brands to adopt and evangelize Fair Trade practices.</li>
<li>Put more Fair Trade products in front of consumers.</li>
<li>Build “pop culture” awareness of Fair Trade to get more brands to buy into the movement.</li>
</ul>
<p>To get there, student teams went beyond the initial concept of a website redesign and took on the bigger questions that lead to business transformation. For a look behind the scenes as the teams approached this challenge, check out the following video filmed during the Fair Trade USA Boot Camp, and read more to take a look at the Fair Trade USA ecosystem model and what the students came up with in the pitch decks that follow.</p>
<p><iframe src="http://player.vimeo.com/video/64513760" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h2><span id="more-1376037"></span></h2>
<h2><strong>The Fair Trade USA Ecosystem</strong></h2>
<h4><a href="http://www.cooper.com/wp-content/uploads/2013/04/FT-ECO-1.jpg" target="_blank"><img class="alignnone" style="border-width: 1px; border-color: black; border-style: solid;" title="FT ECO 1" src="http://www.cooper.com/wp-content/uploads/2013/04/FT-ECO-1-300x194.jpg" alt="" width="300" height="194" /></a><a href="http://www.cooper.com/wp-content/uploads/2013/04/FT-ECO-2.jpg" target="_blank"><img class="alignnone" style="border-width: 1px; border-color: black; border-style: solid;" title="FT ECO 2" src="http://www.cooper.com/wp-content/uploads/2013/04/FT-ECO-2-300x194.jpg" alt="" width="300" height="194" /></a></h4>
<p>&nbsp;</p>
<h2>Student Pitches at the Fair Trade USA Boot Camp</h2>
<h4><strong>Team Money Talks</strong></h4>
<h5><strong>Heather Samarin, Jiazhen Wang, Kurtis Beavers, Luis Altuna Azpeitia, Virginia Steiner, Anna Smalley</strong></h5>
<p>This assessment tool for business leaders helps them project how use of Fair Trade certified products would impact long-term viability of their particular supply chain and, ultimately, their bottom line.  This concept includes the ability to download a custom presentation that helps them make the business case for Fair Trade back in their organizations.</p>
<p><a href="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog2.png" target="_blank"><img class="alignleft  wp-image-1376108" style="margin-left: 1px; margin-right: 1px; border-width: 1px; border-color: black; border-style: solid;" title="FTBC Blog2" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog2-300x225.png" alt="" width="300" height="225" /></a><a href="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog11.jpg" target="_blank"><img class=" wp-image-1376110 alignnone" style="border-width: 1px; border-color: black; border-style: solid;" title="FTBC Blog1" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog11-300x225.jpg" alt="" width="300" height="225" /></a> <!--more--></p>
<h4><strong>Team Media Matters</strong></h4>
<h5><strong>David Elgas, Edward Chong, Mary McDonald, Marina Primakina, Jamie Viviano, Paula Wegman</strong></h5>
<p>This Media Resource Center turns Fair Trade USA into an invaluable resource to media, helping them spread the Fair Trade movement on the organization’s behalf. The tool would provide up-to-date information, point-of-view pieces, and data on Human Rights issues, as well as direct access to people impacted by social issues (e.g.: farmers) for interviews.</p>
<p style="text-align: center;"><img class="alignleft  wp-image-1376056" title="Screen Shot 2013-04-25 at 4.26.17 PM" src="http://www.cooper.com/wp-content/uploads/2013/04/Screen-Shot-2013-04-25-at-4.26.17-PM-300x226.png" alt="" width="300" height="226" /><img class="aligncenter  wp-image-1376049" title="023B9891-FB77-4DAB-A960-79C1EFB90845" src="http://www.cooper.com/wp-content/uploads/2013/04/023B9891-FB77-4DAB-A960-79C1EFB90845-300x236.jpg" alt="" width="300" height="236" /></p>
<h4></h4>
<h4><strong>Team McSheep</strong></h4>
<h5><strong>Grant Baker, Kate Chadd, Brian McGee, Chinmay Panchal, Priya Premkumar, Amy Tsao</strong></h5>
<p>This tool provides business users with a customized roadmap for sustainable growth and positions Fair Trade USA as a valued partner in that process. Once business users identify brands that have successfully scaled through Fair Trade certification that they would like to model their growth after, they receive a roadmap based on that success story and a Fair-Trade sponsored advisor to provide them with personalized assistance along the way.<br />
<img class="wp-image-1376058 alignnone" style="margin-left: 1px; margin-right: 1px; border-width: 1px; border-color: black; border-style: solid;" title="Screen Shot 2013-04-25 at 4.27.13 PM" src="http://www.cooper.com/wp-content/uploads/2013/04/Screen-Shot-2013-04-25-at-4.27.13-PM-300x215.png" alt="" width="300" height="215" /><img class="wp-image-1376117 alignnone" style="border-width: 1px; border-color: black; border-style: solid;" title="FTBC Blog7" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog7-300x175.png" alt="" width="300" height="175" /></p>
<p><img class="alignnone" style="border-width: 1px; border-color: black; border-style: solid;" title="Screen Shot 2013-04-25 at 4.26.53 PM" src="http://www.cooper.com/wp-content/uploads/2013/04/Screen-Shot-2013-04-25-at-4.26.53-PM-300x207.png" alt="" width="300" height="207" /></p>
<h4></h4>
<h4><strong>Team Brandaid</strong></h4>
<h5><strong>Deb Dennis, Daniel Kalick, Rabia Karatela, John Situ, Nate Smith</strong></h5>
<p>This virtual “Farmers Market” highlights Fair Trade USA’s expertise across many industries (coffee, cocoa, tea, etc.) by offering an interactive, exploratory way to learn about specific product categories. Retailers, for example, can visit the market to learn the story of a particular coffee bean: the growing process, the effects of that process on flavor, and even the family that runs a particular farm.</p>
<p><img class="wp-image-1376118 alignnone" style="margin-left: 1px; margin-right: 1px; border-width: 1px; border-color: black; border-style: solid;" title="FTBC Blog8" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog8-300x250.jpg" alt="" width="300" height="250" /><img class="wp-image-1376120 alignnone" style="border-width: 1px; border-color: black; border-style: solid;" title="FTBC Blog A" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog-A-300x277.png" alt="" width="300" height="277" /></p>
<p>&nbsp;</p>
<h4><strong>Team Ransak</strong></h4>
<h5><strong>Rachel Duprey, Shandin Harper, Ariel Morejon, Ander Arizaleta Roa, Nathan Sinsabaugh, Kathleen Watson</strong></h5>
<p>This Fair Trade USA Mentorship Program connects businesses with a network of people that have industry-specific expertise (e.g. coffee supply chain)<em> and</em> experience becoming a Fair Trade USA certified business. These mentors offer guidance and share ways that Fair Trade USA can be a useful business resource while building their own personal brands within the business community.</p>
<p><img class=" wp-image-1376121 alignnone" style="margin-left: 1px; margin-right: 1px;" title="FTBC Blog10" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog10-300x277.png" alt="" width="300" height="277" /><img class=" wp-image-1376122 alignnone" title="FTBC Blog11" src="http://www.cooper.com/wp-content/uploads/2013/04/FTBC-Blog111-300x205.jpg" alt="" width="300" height="205" /></p>
<h2 style="text-align: left;"></h2>
<h2 style="text-align: left;">Thank you Students and Fair Trade USA!</h2>
<p><img class=" wp-image-1376065 alignleft" style="border-width: 1px; border-color: black; border-style: solid;" title="8614168195_3ee2a1cdcc" src="http://www.cooper.com/wp-content/uploads/2013/04/8614168195_3ee2a1cdcc.jpg" alt="" width="500" height="333" /></p>
<h4><strong>Interested in participating in the next UX Boot Camp?</strong></h4>
<p>Join us in San Francisco June 11-14 to explore and design the future of radio. More details <a title="Design the Future of Radio" href="http://www.cooper.com/journal/2013/04/design-the-future-of-radio.html" target="_blank">here</a>.</p>
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		<title>Disrupting Markets By Design</title>
		<link>http://www.cooper.com/journal/2013/04/disrupting-markets-by-design.html</link>
		<comments>http://www.cooper.com/journal/2013/04/disrupting-markets-by-design.html#comments</comments>
		<pubDate>Tue, 30 Apr 2013 18:54:08 +0000</pubDate>
		<dc:creator>Patrick Keenan</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design principles]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[Visual design]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1376201</guid>
		<description><![CDATA[Last week I had a chance to attend Disrupting Markets By Design. What I expected was musings on design as a competitive advantage accompanied by Apple anecdotes. Or maybe a case for lean thinking for designers and the need to fail fast by using quantitative research methods. What I got instead was a compelling and [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I had a chance to attend <a href="http://disruptbydesign.eventbrite.com">Disrupting Markets By Design</a>. What I expected was musings on design as a competitive advantage accompanied by Apple anecdotes. Or maybe a case for lean thinking for designers and the need to fail fast by using quantitative research methods. What I got instead was a compelling and nuanced review of the importance of empathy.</p>
<p><img class="alignnone size-full wp-image-1376203" src="http://www.cooper.com/wp-content/uploads/2013/04/disruption_by_design.jpeg" alt="" width="612" height="612" /></p>
<div>
<span id="more-1376201"></span><br />
Co-founder/CEO of <a href="http://www.orchestra.com/" target="_blank">Orchestra</a>, Gentry Underwood, spoke about his founding design insight: Email is being used as a terrible To Do list. With this in mind, he created <a href="http://www.mailboxapp.com">Mailbox</a>, later to be acquired by <a href="http://www.dropbox.com" target="_blank">Dropbox</a>. Rather than constantly pivoting from one customer to the next, the team held on to the empathy they had built around Mailbox. In contrast to the lean startup approach, design is based on a deeply rooted insight, which makes opportunistic pivoting a non-option.Linden Tibbets gave us the backstory on the ever exciting <a href="https://ifttt.com/wtf" target="_blank">If This Then That.</a>I have used and loved this service more than a year now for its big buttons, its plain language approach to automated operation, its use of familiar icons as words. But the tidbit that co-founder and CEO Tibbets gave us was that the 72pt font was a functional contribution to the end goal. IFTTT secretly tricks the common man into programming -- so an activity that's scary to most people becomes familiar.</p>
<blockquote><p>"By using a really big font size, we were able to reset people's expectations." -- Linden Tibbets</p></blockquote>
<p>Underwood expanded upon Tibbets' notion of changing minds. "Whenever you're creating something new, your goal is to show how it will affect people's life in a meaningful way; how it will make them feel."Anne Raimondi from <a href="https://www.taskrabbit.com">TaskRabbit</a>explained that you not only have to show your customer how your product feels, but also your employees. Here, every product person is a design person, and every employee has to be a rabbit. By bringing those employees into the product experience, they have better ideas. What they lose in their CEO's schedule, they gain in empathy and shared context.</p>
<p>Evan Baehr from <a href="https://www.outboxmail.com">Outbox</a> was another example of disruptive thinking inside a box. He spoke about their need to make the new familiar through use of <a href="http://en.wikipedia.org/wiki/Skeuomorph" target="_blank">skeuomorphism</a>. The service collects your mail, scans it in, then presents it via a paper-like interface. Invoking <a href="http://www.cooper.com/journal/2013/02/why-hire-a-milkshake.html">Clayton Christensen</a>, Evan explained that the job done by mail for housewives in Texas is to bond with their husbands. Their focus on empathy-building led them to develop a product that doesn't just scan paper, but rather creates a letter opening experience. Might be a bit too much empathy on this one, but my fiancée wants to sign up.</p>
<blockquote><p>"...design is as applicable to finding product market fit as it is to the world of design services or large product development projects." -- Gentry Underwood</p></blockquote>
<p>Underwood summarized a belief that many on the panel seemed to share: design is as applicable to finding a product market fit as it is to the world of design services or large product development projects. What's important in disruption might not be so disruptive after all: adapting technological opportunities to the fears, hopes, and goals of people.</p>
</div>
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		<title>Austin in SXSW – The Digital Master (3 of 3)</title>
		<link>http://www.cooper.com/journal/2013/04/austin-in-sxsw-the-digital-master-3-of-3.html</link>
		<comments>http://www.cooper.com/journal/2013/04/austin-in-sxsw-the-digital-master-3-of-3.html#comments</comments>
		<pubDate>Fri, 19 Apr 2013 14:00:13 +0000</pubDate>
		<dc:creator>Patrick Keenan</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1375976</guid>
		<description><![CDATA[Last week we spoke about the impending changes in our move from automated to intelligent services. Less UI and more AI might be a killer combination, bringing ease and delight to the complexities of the modern world. This week we'll see how this type of continuous disruption is more killer than just an app. The digital [...]]]></description>
			<content:encoded><![CDATA[<p><em>Last week we <a href="http://www.cooper.com/journal/2013/04/austin-in-sxsw-the-digital-master-2-of-3.html">spoke about the impending changes in our move from automated to intelligent services</a>. Less UI and more AI might be a killer combination, bringing ease and delight to the complexities of the modern world. This week we'll see how this type of continuous disruption is more killer than just an app.</em></p>
<h3>The digital master of process</h3>
<p>From Lean UX to continuous integration, our processes for generating new ideas are increasingly driven by <strong>analytics and usage stats</strong>. What allows us to navigate the murky waters of uncertain custom resonance is the intangible skill of <strong>vision making</strong>; visions that exist only in pixels. Rather than capturing value through physical objects, we're gaining premium prices for <strong>services</strong>, and, increasingly, experiences. But there's also a <strong>dark-side</strong> to the disruption spurred by the collusion of design and technology.</p>
<p><img class="alignnone size-full wp-image-1376011" src="http://www.cooper.com/wp-content/uploads/2013/04/leancycle1.jpg" alt="" width="600" height="250" /></p>
<p><span id="more-1375976"></span></p>
<p><strong>Working "lean, quick, and dirty" is increasingly expected from the design team.</strong> The popular philosophy of the moment sounds like: fast to market, faster to fail, faster to learn. Design needs to adapt to the speed of software. Here, Ross Snyder lead us through the process of <a href="http://www.slideshare.net/500startups/ross-synder-etsy-sxsw-lean-startup-2013" target="_blank">continuous deployment</a> that Etsy uses to push new changes live every day. What that means for designers is a need to work within these types of  agile processes, and as we heard at SXSW, that means <a href="http://www.slideshare.net/fabriquenl/sxsw2013-fabpieter-130309-ss" target="_blank">Lean UX</a>.</p>
<p><img class="alignnone size-full wp-image-1376012" src="http://www.cooper.com/wp-content/uploads/2013/04/space_elevator.jpg" alt="" width="600" height="250" /></p>
<p><strong>We've got to provide visions that last beyond the next device, and understand goals that span technological boundaries</strong>. In design, we sit in the middle of two powerful forces for building visions: user research and new technology. <a href="http://www.astroteller.net/talks.php" target="_blank">Astro Teller</a> spoke about the "moon-shot thinking" applied at <a href="http://www.nytimes.com/2011/11/14/technology/at-google-x-a-top-secret-lab-dreaming-up-the-future.html?pagewanted=all" target="_blank">Google X</a>. Counter to the quick market launch philosophy of Lean UX, Teller encourages us to push our expectations of what's possible. The space elevator, the automated car, google glass -- these are visions, only some of which get implemented. Vision-making and perspective-shifting should be part of our vernacular as designers.</p>
<p><img class="alignnone size-full wp-image-1376013" src="http://www.cooper.com/wp-content/uploads/2013/04/swag.jpg" alt="" width="600" height="250" /></p>
<p><strong>With business models abounding, the value of design is increasingly realized through services.</strong> In software, we've seen a move from client-based software sold by the unit, to server/web-based platforms sold by the seat, to an AppStore model of software of free-to-play-with paid upgrades. Importantly, we no longer sell software, we sell experiences facilitated in part by software. Physical objects will become a cheap and readily available part of that experience. The amount of swag I walked away from at SXSW made me wonder whether the internet will end up subsidizing all our material belongings.</p>
<p><img class="alignnone size-full wp-image-1376010" src="http://www.cooper.com/wp-content/uploads/2013/04/bruce_sterling_sleeves.jpg" alt="" width="600" height="250" /></p>
<p><strong>The PC is dead; people are nursing their smartphones, and now glass is likely to disrupt our habits once again</strong>. The most stimulating talk of the week was by science fiction author and veteran of SXSW: Bruce Sterling. His musings on disruption challenged the notion that technology is putting us in a better place. As such he encouraged us to own up to and embrace the destruction that comes in the wake of technological change. The age of making a great product, then selling it with continuing minor upgrades, is nearing an end.</p>
<blockquote><p>To kill and eat it is vicious but honorable.<br />
–<em>Bruce Sterling, SXSW, 2013</em></p></blockquote>
<p>Sterling tells us that those who live by disruption die by disruption. We must accept that our hands are not clean,<span style="color: #000000;"> acknowledge that, yes, we're killing the past.</span> Rather than claim that design and technology are constantly making the world better, we must accept the outcome of well-designed products. If we automate bank deposits, people at your local branch will lose their jobs. If we make online flight transactions cheap and delightful, those folks at the travel agency will lose their business. As people read shorter form text on their glass, authors of novels, like Sterling, will suffer. Our technological solutionism has casualties.</p>
<blockquote><p>Whatever happens to musicians happens to everybody … You don't recognize its tragic dimension. We're not surrounded by betterness. Better isn't a measurable quantity like mass or velocity. Google doesn't have an evilometer. You are living an illusion: No true badness or goodness. Trying to get reality emerge from the shadows of futurity.<br />
–<em>Bruce Sterling, SXSW, 2013</em></p></blockquote>
<p>After SXSW I'm now convinced that the digital representations of our physical spaces, our behavior, and our processes are more true than their real-world counterparts. Our experience of the city is mediated by our iPhone apps. Our loyalty programs <a href="http://www.nytimes.com/2012/02/19/magazine/shopping-habits.html">know us better</a> than we know ourselves. The processes that guide our work are either driven by data metrics or live only in the imagination of the digital world.</p>
<p><strong>In essence, our master record of reality used to be physical but is now its digital, and that changes things. </strong>Consider this: the next app you design might be printed in plastic, the next intern you have might be an AI, and your next design brief may emerge from a collection of algorithms. With this future before us, I'm sure it won't be long before our cities – and not a few minds – flip like Austin did in SXSW.</p>
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		<title>The Great UX Debate</title>
		<link>http://www.cooper.com/journal/2013/04/the-great-ux-debate.html</link>
		<comments>http://www.cooper.com/journal/2013/04/the-great-ux-debate.html#comments</comments>
		<pubDate>Fri, 12 Apr 2013 10:15:23 +0000</pubDate>
		<dc:creator>Teresa Brazen</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[angel anderson]]></category>
		<category><![CDATA[donald chestnut]]></category>
		<category><![CDATA[interaction 13]]></category>
		<category><![CDATA[ixd13]]></category>
		<category><![CDATA[IxDA]]></category>
		<category><![CDATA[lou lenzi]]></category>
		<category><![CDATA[mikkel michelson]]></category>
		<category><![CDATA[robb stevenson]]></category>
		<category><![CDATA[sapientnitro]]></category>
		<category><![CDATA[the great ux debate]]></category>

		<guid isPermaLink="false">http://www.cooper.com/?p=1375888</guid>
		<description><![CDATA[Are designers responsible for the impact of their work upon human behavior? Is it actually possible to create "connected" experiences across devices? Do designers need to speed up, or do stakeholders need to slow down? In January, Angel Anderson, Mikkel Michelsen, Robb Stevenson, Lou Lenzi, Donald Chestnut, and I poked and prodded at these topics [...]]]></description>
			<content:encoded><![CDATA[<p><em>Are designers responsible for the impact of their work upon human behavior?<br />
Is it actually possible to create "connected" experiences across devices?<br />
Do designers need to speed up, or do stakeholders need to slow down?</em></p>
<p>In January, <a href="http://interaction13.ixda.org/program/#/Angel-Anderson">Angel Anderson</a>, <a href="http://interaction13.ixda.org/program/#/Mikkel-Michelsen">Mikkel Michelsen</a>, <a href="http://interaction13.ixda.org/program/#/Robb-Stevenson">Robb Stevenson</a>, <a href="http://interaction13.ixda.org/program/#/Lou-Lenzi">Lou Lenzi</a>, <a href="http://interaction13.ixda.org/program/#/Donald-Chestnut">Donald Chestnut</a>, and I poked and prodded at these topics during the <a href="http://interaction13.ixda.org/">Interaction 13 conference</a>. About 500 people attended the debate, and they threw their own perspectives into the mix in the latter part of the conversation. Have a listen in the video below.</p>
<p><em>(And thanks to <a href="http://www.sapient.com/en-us/sapientnitro.html">SapientNitro</a> for the opportunity to meet such interesting people, expand my own perspective, and make use of what I learned on my high school debate team. Ha!)</em></p>
<p><iframe src="http://player.vimeo.com/video/62187315" frameborder="0" width="500" height="281"></iframe></p>
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