Posts about Strategy


Visual Design for White Labelled Products

Designing a product with the intention of being “white labelled” means that you are creating a software for a client to incorporate into their existing (visual language) system. Every now and then design consultants are hired by another consultant to work on a third party’s existing system. This what you call a super white label. Here, you not only have to consider your client’s needs, but your client’s client’s needs, too. It can be easy to start designing with everyone’s goals in mind and eventually lose focus, leaving no one satisfied in the end. These are some basic tips I’ve found that to help start and manage a white labelled project. 


It can be easy to start designing with everyone’s goals in mind and eventually lose focus, leaving no one satisfied in the end.

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Day 3: Interaction13

Notes, pictures, and recaps from the last day of Interaction15

Catch up with everything that went down on Day 1 and Day 2

Keynote: Design as Language

by Ayah Bdeir 

"The electronics are not the point. Technology is not the point. It’s about the poetry you can make."

Picture by Julie Celia, recap by Shahrzad Samadzadeh

The problem

Electronics are everywhere, yet their language is closed, cryptic, and ugly. We generally don’t know what our electronics are doing, and consider them consumable and disposable, yet we rely on them as a fundamental part of everyday life. This is a strange and dangerous state of things. 

The big shift

Instead of a closed discipline, how can electrical devices become a shared language? This is an extraordinary shift, and LittleBits made it happen by doing the following.

  • Make the language usable and accessible; “It’s not about the technology, it’s what you can do with it."
  • Make the language inviting and coherent, so users feel in control.
  • Define the alphabet, the grammar, and the context, then let users build a community around the new language. 

The outcome

The gap between defined market and one-off individual need is bridged, and users feel empowered to break down barriers and create new interactions in the world. 

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Stop Solutionizing and Start Problem-Solving

I made up a useful word a while ago, though I doubt I’m the first to have done so. The word is solutionize, and it means “to come up with a solution for a problem that hasn’t been defined (and might or might not even exist).” Solutionizing leads to solutionization, or “any outcome of the act of solutionizing.” 

This all sounds like nonsense, because it is nonsense. The word solutionize comes from materials science and has nothing to do with design. 

The word is solutionize, and it means “to come up with a solution for a problem that hasn’t been defined (and might or might not even exist).”

Some blatant examples of solutionizing, as I define it:

  • Designing an iPhone app for users who don’t have smartphones
  • Building an MVP that addresses no customer need
  • Creating UI for a service users want to get from a person

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Service Design 101

This article was co-written by Lauren Chapman Ruiz and Izac Ross

We all hear the words "service design" bandied about, but what exactly does it mean? Clients and designers often struggle to find a common language to define the art of coordinating services, and frequent questions arise. Often it emerges as necessary in the space of customer experience or complicated journey maps. In response, here is a brief FAQ primer to show the lay of the land in service design.

What are services?

Services are intangible economic goods—they lead to outcomes as opposed to physical things customers own. Outcomes are generated by value exchanges that occur through mediums called touchpoints. For example, when you use Zipcar, you don’t actually own the Zipcar, you buy temporary ownership. You use the car, then transfer it to someone else once it is returned. Every point in which you engage with Zipcar is a touchpoint.

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This article was co-written by Lauren Chapman Ruiz and Izac RossWe all hear the words "service design" bandied about, but what exactly does it mean? Clients and designers often struggle to find a common language to define the art of coordinating services, and frequent questions arise. Often it emerges as necessary in the space of customer experience or complicated journey [...]

Global Service what...?

and is there any peanut butter with the jam?

No, this is not that kind of jam. Think of a music jam, but instead of feeding off each other’s instruments to come up with interesting songs, we will feed off of each other’s ideas to come up with creative service solutions. 

The Global Service Jam is a 48-hour design event that brings people from all backgrounds together to learn new approaches, tools, and methods for designing services. This isn’t a watch-and-learn kind of conference, the GSJ gets participants’ hands dirty, asking “jammers” to create services, not slide decks. A theme is announced on the first night of the Jam then for the next 48 hours jammers focus on exploring, iterating, and prototyping new service design ideas. One person introduces a ryf, or rhythm, and together you get the chance to build something that you couldn't have built by yourself.

This year, Cooper is excited to host the SF Service Jam, March 7-9.

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and is there any peanut butter with the jam?No, this is not that kind of jam. Think of a music jam, but instead of feeding off each other’s instruments to come up with interesting songs, we will feed off of each other’s ideas to come up with creative service solutions. The Global Service Jam is a 48-hour design event that [...]

CascadeSF UX Night: Planning for Responsive Layouts

Recently at Cooper, we updated our website with a focus on responsive web design. Working with Cooper’s other great developer, Elisha Cook, I learned a lot in the project, though at times it seemed my head would explode trying to figure out solutions to various problems presented by responsive web design, so when I heard that CascadeSF was hosting a presentation on this very topic, I was eager to attend and see what I could learn.

CascadeSF is a collective of San Francisco-based web designers and developers who meet periodically to keep up-to-date on design trends, standards, and techniques. On July 24th, the presenter was Pauly Ting, a Lead UX Designer at Tigerspike SF, founder of Feedia, and co-founder of TwoCents. The MeetUp was hosted in the offices of the residential real estate site, Trulia, just a block away from the Cooper studio.

http://www.slideshare.net/PaulTing1/content-planning-for-responsive-design

Digital Evolution: From Fixed to Responsive Layouts

The focus of Pauly’s presentation was on planning content for responsive layouts. Responsive layouts present new challenges for organization and delivery of content. We are accustomed to the page-based approach to organizing content, largely because that is how content has always been organized and delivered. For example, the printing press has a fixed width and height based on the page size. The Gutenberg Press revolutionized content delivery in the 15th century by organizing content as hand-set letters and graphics arranged in rigidly determined rows that could then be mass produced. It was a new paradigm, taking book production from the hands of scribes locked up in monasteries, and distributing books more widely, making education of the masses possible for the first time, which of course changed the world.

 

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Recently at Cooper, we updated our website with a focus on responsive web design. Working with Cooper’s other great developer, Elisha Cook, I learned a lot in the project, though at times it seemed my head would explode trying to figure out solutions to various problems presented by responsive web design, so when I heard that CascadeSF was hosting a [...]

UX Boot Camp with Marketplace Money

Old School Radio Meets the Digital Age

Take a look inside Cooper's June, 2013 UX Boot Camp with American Public Media’s Marketplace Money radio show, where students explored the next horizon of audio programming—a paradigm shift from broadcast to conversation-based platforms.

The Challenge
Students rolled up their sleeves to help the show respond to the trend away from traditional radio by finding the right mix of alternative distribution platforms. Marketplace Money came equally ready to take a radical departure from their current format in order to create a new model that redefines the roles of host, show, and audience in the digital age. To reach this goal, students focused on designing solutions that addressed three big challenges:

  1. Engage a new, younger audience that is tech savvy, and provide easy access to content via new platforms, such as podcasts, satellite radio shows, and the Internet.
  2. Inspire audience participation and contribution. Facilitate conversations and inspire people to share their personal stories so that listeners can learn from each other.
  3. Design ways for the host to carry an influential brand or style that extends beyond the limits of the show and engage with the audience around personal finance, connecting with listeners in ways that are likeable, useful, and trustworthy, making the topic of personal finance cool, fun and approachable.

At the end of the four-day Boot Camp, student teams presented final pitches to Marketplace Money, and a panel of experienced Cooper designers offered feedback on their ideas and presentations. In the following excerpts from each day, you can test your own sensory preferences for receiving content as you see, hear and read how design ideas evolved at the Boot Camp, inspiring new relationships between people and radio.

Marketplace Money Class

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Old School Radio Meets the Digital AgeTake a look inside Cooper's June, 2013 UX Boot Camp with American Public Media’s Marketplace Money radio show, where students explored the next horizon of audio programming—a paradigm shift from broadcast to conversation-based platforms.The ChallengeStudents rolled up their sleeves to help the show respond to the trend away from traditional radio by finding the [...]

UX Boot Camp Goes to Europe

Guest post by Francesca Di Mari at Sketchin, a Swiss user experience design firm based in Lugano.

At  Sketchin we strongly believe that design can improve lives and foster social good. We first heard of Cooper’s UX Boot Camp when we visited Cooper in September, 2012, and we fell in love with their idea of using design to educate and foster social good by bridging design students with non-profits. This idea was conceived of and developed by Kendra Shimmell, the Managing Director at Cooper U, and it launched our determination to be part of a design revolution for social good. Our first step was to create our own UX Boot Camp modeled after what we experienced at Cooper. So in May of 2013, together with Talent Garden Milano and Frontiers of Interaction, we organized the first Italian UX Boot Camp in Milan, modeled after the Cooper UX Boot Camp. Here is a look back at what we created and discovered in the process. UX Bootcamp Milano 15

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Guest post by Francesca Di Mari at Sketchin, a Swiss user experience design firm based in Lugano.At Sketchin we strongly believe that design can improve lives and foster social good. We first heard of Cooper’s UX Boot Camp when we visited Cooper in September, 2012, and we fell in love with their idea of using design to educate and foster [...]

Designing Culture: The Secret of Great Teams & Organizations

Upcoming Cooper Parlor:Designing Culture: The Secret of Great Teams & Organizations

Moderator: Teresa Brazen & Kendra Shimmell Cost: $10 When: Thursday, July 11th from 6:30-8:30 (doors open at 6) Where: Cooper Offices, 85 2nd St, 8th Floor, San Francisco, CA Get your tickets here. “We’re way off schedule. Everyone is disengaged. No one is onboard with the vision.” Sound familiar? What if you could create great products and services without all that drama? What if there was a secret sauce for stellar team dynamics? From “Ship It Days” to involving teenagers in ideation sessions, in this Cooper Parlor we’ll talk about curious, compelling ways that people from every role in organizations are creating inspired cultures. We’ll look at how culture impacts teams and what they create together, what constitutes a “healthy” culture, and trade tips and tricks for fostering environments we all want to work in. Participants will share their own success stories and challenges, so come prepared to be an active part of the conversation. Then, we’ll do some hands-on exercises to come up with creative new practices to take back to our organizations and teams. If you lead a team, want to lead, work remotely, build stuff, wrangle people daily, or just want to hear about (and create!) invaluable techniques for solidifying team culture, don’t miss this Cooper Parlor!

What is the Cooper Parlor?

The Cooper Parlor is a gathering of designers and design-minded people to exchange ideas around a specific topic. We aim to cultivate conversation that instigates, surprises, entertains, and most importantly, broadens our community’s collective knowledge and perspective about the potential for design. Save your spot now.

Related Reading

Upcoming Cooper Parlor:Designing Culture: The Secret of Great Teams & OrganizationsModerator: Teresa Brazen & Kendra ShimmellCost: $10When: Thursday, July 11th from 6:30-8:30 (doors open at 6)Where: Cooper Offices, 85 2nd St, 8th Floor, San Francisco, CAGet your tickets here.“We’re way off schedule. Everyone is disengaged. No one is onboard with the vision.” Sound familiar? What if you could create great [...]

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