Most software projects are built around the question “What are we going to do next?” But occasionally we’re asked to think farther out. Projects focused on the 5-10 year range are more about “Where are we headed?” and “What’s going to inspire people?” These are different questions to ask, and answering them changes the usual process of interaction design.
I’ve been thinking about these things for a while, and while at the MobX conference in Berlin I conducted a workshop where a group of 16 designers and strategists took a look at how you answer these questions.
So…how do you do it? The core of the matter is to understand what’s going to be different in the future you’re designing for.
These kinds of projects are less about “What’s next?” and more about “Where are we headed?” and “What’s going to inspire people?”