Posts about Interaction design


Easy win: Mac OS

Being an interaction designer means you’re aware of improvements that can be made in the things you use every day. This one is about copying and pasting in Mac OS. Hey, Apple! Here’s an easy win.

So you've copied a couple of files in Mac OS and you need to paste them in a folder with a lot of other files. You navigate to that folder, which you like to keep in list view, and right click to get the contextual menu where you expect to see a paste option.

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Being an interaction designer means you’re aware of improvements that can be made in the things you use every day. This one is about copying and pasting in Mac OS. Hey, Apple! Here’s an easy win.

Don't let Personas get shelved

“What quantitative data do you have to back these personas up?” 

“We already know what our customers want. Our sales people are talking to them all the time.”

“Marketing has developed personas already. We can just use those.” 

(produces marketing segments and stereotypes rather than personas)

*crickets* Personas go on the shelf and are never heard from again.... 

 Heard something like this before?

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Personas are an amazing design tool, so how do we make sure they're being put to good use? 

What does Pair Design look like?

If you’re trying to figure out whether Pair Design is right for you or your organization, it’s useful to have a model of what it looks like across an interaction design project. So, let me paint you a picture.

I’ve broken down our typical goal-directed design process into broad phases that should be relatively easy to map to your own. But, if this is your first time reading about Pair Design from Cooper, I recommend reading up on the distinctions between the generator and synthesizer roles I’ve written about before, as I’ll be referencing those terms

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Visual Design for White Labelled Products

Designing a product with the intention of being “white labelled” means that you are creating a software for a client to incorporate into their existing (visual language) system. Every now and then design consultants are hired by another consultant to work on a third party’s existing system. This what you call a super white label. Here, you not only have to consider your client’s needs, but your client’s client’s needs, too. It can be easy to start designing with everyone’s goals in mind and eventually lose focus, leaving no one satisfied in the end. These are some basic tips I’ve found that to help start and manage a white labelled project. 


It can be easy to start designing with everyone’s goals in mind and eventually lose focus, leaving no one satisfied in the end.

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Easy win: Twitter

Being an interaction designer means you’re aware of improvements that can be made in the things you use every day. This one is about the notifications in Twitter’s iPhone app. Hey, Twitter! Here’s an easy win.

So you’re on your iPhone when it buzzes in your hand. Hey, neat! A Twitter somethingorother. You open the app, only to see that there are no notifications for your current Twitter profile.

That’s cool. It must be for one of the other Twitter profiles you use. So you open the list of profiles only to see…nothing. No hint of where this little tweet of goodness awaits you.

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Being an interaction designer means you’re aware of improvements that can be made in the things you use every day. This one is about the notifications in Twitter’s iPhone app. Hey, Twitter! Here’s an easy win.So you’re on your iPhone when it buzzes in your hand. Hey, neat! A Twitter somethingorother. You open the app, only to see that there [...]

Design Fundamentals: 3 Key Practices for Building Your Own Design Process

This post was written by Cooper Intern Alex Mandel

A strong design process is the cornerstone of creating a great user experience. But finding one that’s right for your company isn’t easy. Each organization is different, and adapting a process to the specific constraints you face is a huge challenge, especially in an organization that might still be a little uncomfortable with design.

The human-centered visual design process we follow and teach at Cooper, based on the three key practices below.

As a design theory nerd, I’ve had the opportunity to explore a lot of different design methodologies. Though they can vary greatly, a few key practices have emerged that seem to drive every methodology I’ve looked at. Approaching design in terms of these individual practices, rather than as an end-to-end process, can help you to integrate human-centered design into your organization in a more fluid way. Smaller and more incremental changes driven by these practices, rather than a complete overhaul, are a great way to begin building a design-centered organization without upending the current system.

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This post was written by Cooper Intern Alex Mandel A strong design process is the cornerstone of creating a great user experience. But finding one that’s right for your company isn’t easy. Each organization is different, and adapting a process to the specific constraints you face is a huge challenge, especially in an organization that might still be a little [...]

Easy Win: Photoshop

Being an interaction designer means you're aware of improvements that can be made in the things you use every day. This one is about the crop tool found in the most popular digital image manipulation software, Photoshop. Hey, Adobe! Here's an easy win.

Easywin01.png

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Being an interaction designer means you're aware of improvements that can be made in the things you use every day. This one is about the crop tool found in the most popular digital image manipulation software, Photoshop. Hey, Adobe! Here's an easy win.

Pair Design and the Power of Thought Partnership

From Lennon & McCartney to Holmes & Watson, popular culture is teeming with examples of creative pairs. When we think about famous creative partnerships like Eames & Eames, or creative problem solvers like Mulder & Scully, what’s special about them?

In addition to their individual genius, what makes these pairs so effective (and what we’re talking about when we advocate Pair Design) is that these are true thought partnerships, in which each person has...​

  • shared ownership of what they’re creating
  • shared responsibility for making it great
  • shared risks and rewards if they succeed or fail

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From Lennon & McCartney to Holmes & Watson, popular culture is teeming with examples of creative pairs. When we think about famous creative partnerships like Eames & Eames, or creative problem solvers like Mulder & Scully, what’s special about them?In addition to their individual genius, what makes these pairs so effective (and what we’re talking about when we advocate Pair [...]

On the Road to Cooperlandia

Cooper U Offers Special 2-Day IxD Training in Portland

This fall from November 6 to November 7 Cooper U is excited to be bring a special 2-day training to Portland, Oregon.

What’s Inside This Training?

Grounded in Cooper’s foundational Interaction Design training, this condensed 2-day course is a chance to take a few steps back from the details of design and absorb a higher-level view of Cooper’s practices and techniques. During this course you’ll define the qualities of an ideal user experience and discuss why human needs come first and technology second. You’ll envision products and services that are financially viable, technically feasible, and delightful to your customers, and you’ll understand what goes into Cooper’s secret sauce to make that magic happen.

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Cooper U Offers Special 2-Day IxD Training in PortlandThis fall from November 6 to November 7 Cooper U is excited to be bring a special 2-day training to Portland, Oregon.What’s Inside This Training?Grounded in Cooper’s foundational Interaction Design training, this condensed 2-day course is a chance to take a few steps back from the details of design and absorb a [...]

Cooper U's Interaction Design Training in Sketchnotes

A few days ago, during Cooper U’s Interaction Design training, we stumbled upon Evelyn Ma’s gorgeous sketchnotes. They captured the key takeaways from the class in such an elegant and visually intriguing way, we thought we’d pass them along to you.

Design is creativity with a goal.

This is one of the founding principles of Cooper.

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A few days ago, during Cooper U’s Interaction Design training, we stumbled upon Evelyn Ma’s gorgeous sketchnotes. They captured the key takeaways from the class in such an elegant and visually intriguing way, we thought we’d pass them along to you.Design is creativity with a goal.This is one of the founding principles of Cooper.Cooper’s goal-directed design process revolves around understanding [...]

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