Posts about Events


Day 3: Interaction13

Notes, pictures, and recaps from the last day of Interaction15

Catch up with everything that went down on Day 1 and Day 2

Keynote: Design as Language

by Ayah Bdeir 

"The electronics are not the point. Technology is not the point. It’s about the poetry you can make."

Picture by Julie Celia, recap by Shahrzad Samadzadeh

The problem

Electronics are everywhere, yet their language is closed, cryptic, and ugly. We generally don’t know what our electronics are doing, and consider them consumable and disposable, yet we rely on them as a fundamental part of everyday life. This is a strange and dangerous state of things. 

The big shift

Instead of a closed discipline, how can electrical devices become a shared language? This is an extraordinary shift, and LittleBits made it happen by doing the following.

  • Make the language usable and accessible; “It’s not about the technology, it’s what you can do with it."
  • Make the language inviting and coherent, so users feel in control.
  • Define the alphabet, the grammar, and the context, then let users build a community around the new language. 

The outcome

The gap between defined market and one-off individual need is bridged, and users feel empowered to break down barriers and create new interactions in the world. 

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Let's Jam. 

What's a Service Jam?

The Global Service Jam is a 48-hour event that brings people from all backgrounds together to learn new approaches, tools, and methods for designing services. 

This isn’t a watch-and-learn kind of conference, the GSJ participants get their hands dirty, creating services, not slide decks. 

On the evening of the first night, a theme is announced, then for the next 48 hours jammers focus on exploring, iterating, and prototyping new service design ideas. All the Jams share the same starting themes, and publish their local results over a central platform.

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Come join us for the San Francisco edition of the Global Service Jam.

Changing Healthcare Delivery Through Design

 

The SF Service Design Network + Cooper are teaming up to host a conversation about the impact that service design can have on healthcare.

 

When: Tuesday, August 19
Where: Cooper's Studio, 85 2nd St, San Francisco, CA
Cost: $10
Moderators: Lauren Ruiz, Interaction and Service Designer at Cooper and Izac Ross, SF SDN Co-Chair, Interaction and Service Designer at Cooper

Tickets here - Space is very limited.

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The SF Service Design Network + Cooper are teaming up to host a conversation about the impact that service design can have on healthcare. When: Tuesday, August 19Where: Cooper's Studio, 85 2nd St, San Francisco, CACost: $10Moderators: Lauren Ruiz, Interaction and Service Designer at Cooper and Izac Ross, SF SDN Co-Chair, Interaction and Service Designer at CooperTickets here - Space [...]

SF Design Week 2014 - A Peek Inside Cooper

What: Cooper’s Open Studio during AIGA’s SF Design Week Studio Tour
When: Tuesday, June 17 from 6pm-9pm
Where: Cooper’s Loft Studio, 85 2nd St, 8th Floor, San Francisco, CA

Come stop by!

Each summer during San Francisco’s Design Week we celebrate our craft with events and open studios. This year Cooper is especially excited to open its doors and welcome friends and colleagues to share drinks and eats, and explore our space.

What: Cooper’s Open Studio during AIGA’s SF Design Week Studio Tour When: Tuesday, June 17 from 6pm-9pm Where: Cooper’s Loft Studio, 85 2nd St, 8th Floor, San Francisco, CACome stop by!Each summer during San Francisco’s Design Week we celebrate our craft with events and open studios. This year Cooper is especially excited to open its doors and welcome friends and [...]

SXSWi recap

Gettin’ Bizzy with Pair Design

I went to SxSW Interactive to give a next-version talk about Pair Design with fellow Cooperista Suzy Thompson. It was much improved from the first draft, which was delivered in Amsterdam earlier this year at Interaction14, and the audience was a smart group of deeply engaged designers. (Shouts out to everyone who attended.)

 

Image by Senan Ryan

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Gettin’ Bizzy with Pair DesignI went to SxSW Interactive to give a next-version talk about Pair Design with fellow Cooperista Suzy Thompson. It was much improved from the first draft, which was delivered in Amsterdam earlier this year at Interaction14, and the audience was a smart group of deeply engaged designers. (Shouts out to everyone who attended.) Image by Senan [...]

Interaction14 - Is it Science, Art or something else?

While Friday’s talks seem to be quite level-headed compared Thursday’s design extravaganza, they weren’t any less provocative. Take a look at some of Friday‘s highlights (or sneak ahead to Saturday)

The De-Intellectualization of Design

Dan Rosenberg

Sketchnote by @ChrisNoessel

The De-Intellectualization of Design Big Idea:

Daniel Rosenberg, one of the old guard of Human-Computer Interaction, bemoaned the loss of a computer-science heavy approach to interaction design. He then shared his three-part antidote: Industry certification, employing Chief Design Officers, and better design education (read: computer and cognitive-science based). Guess which one of these was the audience’s “favorite”?

Hint:

Full description of The De-Intellectualization of Design here.

An excellent counterpoint to Dan’s observation was Irene Au’s early-morning mindfulness talk.

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While Friday’s talks seem to be quite level-headed compared Thursday’s design extravaganza, they weren’t any less provocative. Take a look at some of Friday‘s highlights (or sneak ahead to Saturday)The De-Intellectualization of DesignDan RosenbergSketchnote by @ChrisNoesselThe De-Intellectualization of Design Big Idea:Daniel Rosenberg, one of the old guard of Human-Computer Interaction, bemoaned the loss of a computer-science heavy approach to interaction [...]

Global Service what...?

and is there any peanut butter with the jam?

No, this is not that kind of jam. Think of a music jam, but instead of feeding off each other’s instruments to come up with interesting songs, we will feed off of each other’s ideas to come up with creative service solutions. 

The Global Service Jam is a 48-hour design event that brings people from all backgrounds together to learn new approaches, tools, and methods for designing services. This isn’t a watch-and-learn kind of conference, the GSJ gets participants’ hands dirty, asking “jammers” to create services, not slide decks. A theme is announced on the first night of the Jam then for the next 48 hours jammers focus on exploring, iterating, and prototyping new service design ideas. One person introduces a ryf, or rhythm, and together you get the chance to build something that you couldn't have built by yourself.

This year, Cooper is excited to host the SF Service Jam, March 7-9.

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and is there any peanut butter with the jam?No, this is not that kind of jam. Think of a music jam, but instead of feeding off each other’s instruments to come up with interesting songs, we will feed off of each other’s ideas to come up with creative service solutions. The Global Service Jam is a 48-hour design event that [...]

Cooper U On The Road

Are your products failing to resonate with users? Too many features creating bloat? Many of today's products are driven by spreadsheets, technology constraints, and feature lists. They leave frustrated customers wanting more.

We believe a better approach to design focuses on the human needs first and technology second.

In Cooper's Interaction Design training, we can help you envision, plan, and build products and services that are financially viable, technically feasible, and that your customers will love.

Beginning this December, Cooper is bringing our experience-based, hands-on training to sites around the world.

Where will we be going?

December 3-6 in Philadelphia, Pennsylvania

May 2014 in Berlin, Germany (If you want to be the first to know when we announce the dates, add you name here)

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Are your products failing to resonate with users? Too many features creating bloat? Many of today's products are driven by spreadsheets, technology constraints, and feature lists. They leave frustrated customers wanting more.We believe a better approach to design focuses on the human needs first and technology second.In Cooper's Interaction Design training, we can help you envision, plan, and build products [...]

Designing the Future: Cooper in Berlin

Most software projects are built around the question “What are we going to do next?” But occasionally we’re asked to think farther out. Projects focused on the 5-10 year range are more about “Where are we headed?” and “What’s going to inspire people?” These are different questions to ask, and answering them changes the usual process of interaction design.

 

I’ve been thinking about these things for a while, and while at the MobX conference in Berlin I conducted a workshop where a group of 16 designers and strategists took a look at how you answer these questions. 

 
So…how do you do it? The core of the matter is to understand what’s going to be different in the future you’re designing for.

These kinds of projects are less about “What’s next?” and more about “Where are we headed?” and “What’s going to inspire people?”

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Most software projects are built around the question “What are we going to do next?” But occasionally we’re asked to think farther out. Projects focused on the 5-10 year range are more about “Where are we headed?” and “What’s going to inspire people?” These are different questions to ask, and answering them changes the usual process of interaction design. I’ve [...]

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