cooper

Design + strategy for a digital world

We work with companies to create products and services that delight the people who use them.
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What we’re
talking about

Upcoming training

Interaction Design: Jan 31-Feb 3, '12
Visual Design: Feb 6-7, 2012
Design Collaboration: Mar 12-13, 2012
Mental Models: Coming soon
UX Bootcamp: Mar 26-29, 2012

You’re looking at the vanilla version of our site. Use all the bells and whistles.

Cooper is a design and strategy firm based in San Francisco.

Since 1992, we've designed everything from medical devices to consumer products to sophisticated business tools. Our inventive spark sets us apart, but we know that true innovation requires more than sketching a clever idea; it requires deep insight, close collaboration, and coordinated execution.

Our specialty has always been bringing clarity to complex situations. We know that "simple" isn't easy and that a breakthrough user experience begins with a deep understanding of people. Our design and research methods focus our creativity, enabling us to uncover opportunities that fit your business and inspire your customers.

We can work with you to shape a product vision, and help you express that vision with killer presentations and demos. When you're ready to make it real, we can work out the details and guide implementation to keep everyone headed in the right direction.

We work with companies to create products and services that delight the people who use them.

What's the right approach for you?
Give us a call, and we'll help you figure it out.

Clients

Work with us, and you'll be in good company. Our clients range from the hottest startups to a third of the Fortune 500 and include forward-thinking players in almost every industry. Here are just a few of the ones we can brag about:

Experience

Since 1992 we’ve been hard at work figuring out how technology can better serve human needs.

We've designed just about everything: analytical applications; automotive entertainment and navigation devices; consumer products; devices; CRM, enterprise, and financial services systems; HR applications; IT tools; irrigation systems; kiosks; medical software and devices; monitoring and control systems; smartphones; supply chain management systems; Web sites.... We could keep going.

  • 3M

    Meeting systems of the future
  • 8x8

    Enterprise IP telephony
  • Abbott Labs

    Consumer and hospital glucose meters
  • AGFA

    Radiology picture and archiving system (PACS)
  • ADP

    Human resources software
  • Alaris Medical Systems

    Hospital infusion pump
  • Align Technology

    Orthodontic treatment planning
  • Amberpoint

    Web services monitoring
  • AT&T

    Browser-based email (visual design)
  • Analytical Graphics

    Satellite tracking
  • Bizrate.com

    Comparison shopping Web site
  • Cedars-Sinai Medical Center

    Clinical information system
  • Charles Schwab

    Personal investing software, Web site
  • CIGNA

    Service design strategy for medical providers
  • Compaq

    Broadband and mobility services
  • Cross Country

    Healthcare talent management service design
  • DePuy / Johnson & Johnson

    Computer-assisted orthopedic surgery
  • Dolby Laboratories, Inc.

    Audio control, Web site
  • Dow Jones / Wall Street Journal Interactive

    Web site assessment
  • DriveCam

    Remote monitoring of fleet vehicle drivers
  • Echostar (now Dish Network)

    Remote control and on-screen program guide
  • Elemental Software (now Adobe)

    Web site authoring
  • Ellie Mae

    Loan origination software
  • Ericsson (now Sony Ericsson)

    Smartphone
  • Financial Technologies, Inc.

    Private equity investment tool
  • Fotiva (now Adobe)

    Consumer photo management
  • Fujifilm Medical Systems

    Radiology systems (visual design)
  • Fujitsu Softek

    Workflow, storage management
  • GoldMail

    Voiceover image messaging
  • Housevalues.com

    Web prospecting tool for real estate agents
  • HP

    Web site, PDA, various projects
  • IBM Notes

    Usability assessment and consulting design
  • iManage (now Interwoven)

    Enterprise content management system
  • Immersion

    Developer tools for haptic technology
  • Indicative Software

    IT tools (visual design)
  • Informatica

    Enterprise data analytics
  • Intermine

    Storage management
  • Johnson Controls

    Automotive telematics
  • J. Paul Getty Museum

    Kiosk and mobile devices
  • Kana

    CRM software
  • Kenexa

    HR application
  • Logitech

    Scanner and game controller software
  • McKesson Information Solutions

    Patient monitoring and health education device
  • Medco Health Solutions

    World's largest online pharmacy
  • Microsoft

    Various Web site projects
  • Minitab

    Statistical analysis
  • Mongo Music (now Microsoft)

    Consumer music application
  • NBC

    Intranet
  • NetApp

    Storage and data management system
  • Nuance

    Development tool for speech applications
  • Pacific Edge (now Serena)

    Project management software
  • Procter & Gamble

    Family digital assistant
  • Remedy

    Enterprise workflow
  • R&D Logic

    Medical and pharmaceutical research system
  • Sagent

    Data warehouse and analytics
  • San Francisco Department of Public Health

    Epidemic tracking tool
  • SAP

    Various including ERP, CRM, analytics systems
  • Shared Healthcare Systems (now Accu-Med)

    Electronic medical record, facility management
  • Shutterfly

    Consumer photo sharing
  • Sony Transcom

    In-flight entertainment
  • St. Jude Medical

    Cardiac rhythm management
  • Sun Microsystems

    Wireless networking
  • Sybase

    Web site visual design
  • Tapwave

    PDA / gaming device (visual design)
  • Terraspring

    Server farm management
  • The Toro Company

    Professional irrigation control system
  • Thomson West

    Legal information (user research)
  • Trend Micro

    Web site
  • Varian, Inc.

    NMR spectroscopy
  • Varian Medical Systems

    Radiation therapy and radiosurgery
  • Visteon

    Automotive telematics
  • Webgain

    Software development tool
  • Wily Technology (now CA/Wi)

    Web services management
  • Yahoo! Search Marketing (formerly Overture)

    Paid-search campaign management

We wrote the books on designing successful technology products

Designing for the Digital Age: How to create human-centered products and services
by Kim Goodwin, foreword by Alan Cooper
Wiley; ISBN 0470229101
Designing successful products and services in the digital age requires a multidisciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of this and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Reviews

“Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard.”
Jared Spool, Founding Principal
User Interface Engineering
About Face 3: The essentials of interaction design
by Alan Cooper, Robert Reimann & David Cronin
Wiley; ISBN: 0470084111
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web applications, and mobile devices. This book will teach you the principles of good product behavior and introduce you to Cooper's Goal-Directed Design, from conducting user research to defining your product's interaction using personas and scenarios. In short, About Face 3 will show you how to design the best possible digital products and services.

Reviews

About Face is one of the very rare design books that's fun to read, even though it rocks fundamental beliefs and packs the page with useful information. It's a must-read for anyone who wants to understand what the software design process should be (but usually isn't). The perspective is unique: intellectually rigorous enough for academics while remaining focused on helping practitioners. I'd recommend this book to anybody in the business.”
Harley Manning, Research Director
Forrester Research
The Inmates Are Running the Asylum: Why high-tech products drive us crazy
by Alan Cooper, foreword by Paul Saffo
SAMS; ISBN: 0-67231-649-8
The Inmates Are Running the Asylum argues that, despite appearances, business executives are simply not the ones in control of the high-tech industry. They have inadvertently put programmers and engineers in charge, leading to products and processes that waste huge amounts of money, squander customer loyalty, and erode competitive advantage. They have let the inmates run the asylum. Alan Cooper offers a provocative, insightful, and entertaining explanation of how talented people repeatedly design bad software-based products. More importantly, he uses his own work with companies big and small to show how to create products that will both thrill users and improve the bottom line.

Reviews

“Once again, Alan Cooper shows the way. His books should be required reading for all those technology companies who think they are serving their customers: Think again. We need more books like this one, and more people like Alan Cooper.”
Don Norman, Nielsen Norman Group, author of Emotional Design: Why we love (or hate) everyday things

We’re on a mission to make the digital world a better place. Are you?

We're building our company to last, and we're looking for people who want to do great work, as well as create a great place to work. If you want to work somewhere with a sense of purpose and a sense of proportion, check out our current openings.

Every project involves a small team of world-class designers, most of whom are dedicated to single project at a time. A typical team includes two interaction designers, who share responsibility for research, synthesis, design, and design communication; a visual designer, who ensures that the color, icons, typography, and visual style of the interface support the interaction and create an emotional experience that supports the client's brand; and an engagement lead—one of our most senior designers—who helps push the design along and is responsible for the business relationship with the client.

On projects involving hardware, an industrial designer leads the evolution of the physical form, working closely with other team members to ensure a seamless user experience. Behind the scenes, our professional HR and Operations team ensures that our design teams have the tools, environment, and support they need to pull off one superb project after another.

For 15 years, Cooper has been designing successful digital products by focusing on human goals. We've designed our company the same way.

We hire stars, then make sure they're set up for success. We plan our projects for a 40-hour work week. We don't think chaos is a necessary ingredient for creativity. We believe in coaching, clear career paths, and a workplace that's as much a community as it is a company.

We work with clients large and small all over the world. Our projects include everything from complex financial, analytical, and enterprise applications to medical devices, Web applications, and car dashboards. In a single year, a Cooper designer might work on a securities trading application, a surgical tool, and a revolutionary new phone.

We believe that smart thinking thrives with a methodical approach.

We approach all of our engagements with one objective: To help our clients create world-class interactive experiences. Depending on who we're working with, this can mean different things.

Many of our projects include components of all three of the following services. What's the right mix for you? We'll work closely with you to craft an approach that will tackle the right problems and ensure that we get to the right answers.

Establish a clear vision

Whether you're designing a product from scratch or trying to figure out your next move, you know it's critical to have a clear sense of purpose. Our experienced consultants provide just the right blend of research, synthesis, imagination, and facilitation to help your organization establish and rally around a direction.

We start by establishing a common understanding of users and the big opportunities for making them fall in love with your product, collaboratively exploring a variety of approaches. We build off your best ideas, help clarify them, and inject our own fresh thinking.

Then we help you express the vision and build momentum behind it. By creating prototypes, videos, storyboards and presentations we allow you to vividly depict the direction you're heading to your team, customers, investors, and other important audiences.

For more detail on the methods employed in all of these services, check out Our Approach.

See how Cooper helped Goldmail design a product that was praised as “drop-dead simple.”

+ read more +

We took matters into our own hands with this concept design for the Cooper Office Phone.

+ see our solution +

Design a breakthrough experience

You want a world-class user experience. We know that crafting one requires up-front planning and execution on countless details. Our design services take a variety of forms depending on what you need.

Want to find out more?
Call us at +1.415.267.3500 or
email .

We can jump in and provide immediate help with a Design Intensive. We travel light in these engagements, making this approach an especially good fit for start-ups, Agile development shops, and anyone who needs an injection of new thinking or time-sensitive execution. It doesn't matter how big or small the problem is: The objective is to seek out the key issues, see around corners, and ensure that the solutions are cohesive, compelling, and useful to your team. We can lead ideation activities, provide an expert assessment of your current product or design idea, help out with detailed design, create design language studies, sketch concepts to explore alternative approaches, or any combination of these activities.

Or we can take a deep look at the problem and craft something game-changing with a Design Blueprint. We start by understanding the opportunity space. We explore a variety of approaches, develop a clear vision, and then dive into the nitty gritty details to think through every interaction and to refine the visual expression of the product. We express the designs through detailed prototypes and specifications to support implementation.

We use our rigorous methods to identify opportunities for innovation and improvement

Education

With more than 15 years of experience, we can teach you how to confront the challenges of product design and development, from early planning all the way through implementation. Cooper has always been committed to supporting the growth of the interaction design community — by training designers, publishing books, and contributing to our industry's professional organizations.

Education can take two forms: on-the-job mentorship during a design engagement and practical classroom courses (CooperU) that teach techniques, methods, and best practices of interaction design.

Ready to get started?
Call us at +1.415.267.3500
or email .

We partner with the best in the business to forge an integrated team that works for you.

Delivering outstanding products

Great design goes nowhere without great execution. Our integrated product development approach incorporates aspects of agile and lean product management and development with Goal-Directed Design techniques to plan, test and refine product ideas.

We deliver insight into your users and customers, their goals, and what it takes to reach them. You get working code and clear visibility throughout the project with early and continuous delivery of working software focused on meeting your business needs and users' goals. Our collaboration includes working with you to share our knowledge of and experience with Goal-Directed Design and agile development methodologies.

If you're looking to launch a mobile app, start up a new product or service company, or bring a fresh approach to an established business, an integrated engagement can set you in the right direction, release a great product, and train your people to carry your vision forward.

Want to know more? Call us at +1.415.267.3500
or email .

At Cooper, we preach what we practice.

Cooper U is a collection of practical courses that help product team members improve their effectiveness from strategy and ideation all the way through design and implementation.
Whether you're a product manager or programmer who's new to design or an experienced designer in need of kindred spirits, you'll leave our courses informed and inspired.
We offer courses here at Cooper, we can bring them to you, and we can work with you to develop a customized program for your organization.

Courses

Interaction Design Practicum

Our four day foundation course covers everything from initial research through developing an interaction design framework.

Register Jan 31 - Feb 3, 2012
Register Mar 6-9, 2012

Visual Interface Design

This course will help you turn that interaction design framework into a product that inspires lust as well as loyalty.

Register Feb 6-7, 2012

Collaboration & Communication

Learn how to communicate your design with compelling stories and create a shared design vision with your team.

Register Mar 12-13, 2012
Learn about personas
and Goal-Directed Design from the people who invented them!

Interaction design

Our four-day session is an intensive, hands-on workshop led by senior Cooper designers. We'll show you how to:

  • Identify, clarify and reframe business opportunities and product strategy
  • Plan and conduct field research to develop a deep understanding of your users
  • Turn research data into a set of personas that guide (and sell!) the design
  • Use scenarios and goals to identify and prioritize requirements
  • Use scenarios to define the right interaction framework
  • Apply these methods to everything from pie-in-the-sky innovation to minor product updates

As the foundation course in the Cooper U curriculum, the Interaction Design session was created for usability and design practitioners, product managers, developers, and anyone else who strives to fill the gap between a list of requirements and what actually gets built.

Upcoming classes

Jan 31-Feb 3
Mar 6-9, 2012
Download the course outline, which also contains travel and lodging information.
Register 30 days in advance for $100 off the regular rate of $2250! There's also a $50 discount for group registration or for individuals registering for more than one class. All sessions are limited to 20 participants.

Visual interface design

Visual interface design combines detailed interaction design, screen layout, and branding to ensure that a well-conceived, well-behaved product is also a usable and desirable one. Doing visual interface design the Goal-Directed way helps ensure that decisions and evaluation are based on clear criteria, rather than subjective opinion.

“Excellent course! Good mix of
  theory and practical application.”
Comment from course evaluation
This two-day class will teach you how to:
  • Use research and personas to guide visual choices and drive consensus
  • Use color, size, and other visual properties to clarify interaction and information
  • Create learnable, memorable icons
  • Adapt your corporate identity to a product or Web site
  • Apply visual design principles to multiple platforms
  • Manage the collaboration between interaction and visual interface design
  • Develop a comprehensive visual system for consistent, easy application
  • Capture your work in a comprehensive visual style guide

Upcoming classes

Register Feb 6-7, 2012
Download the course outline, which also contains travel and lodging information.
Register 30 days in advance for $100 off the regular rate of $1150! There's also a $50 discount for group registration or for individuals registering for more than one class. All sessions are limited to 20 participants.
“A logical
and well thought-out approach to documenting the design and getting buy-in throughout the process.”
Comment from
course evaluation

Design collaboration & communication

Great design cannot happen in a vacuum. Design is a cooperative process made up of designers, business executives, technology experts and others. These stakeholders bring to the table a wide variety of perspectives, concerns, and goals that must work together to create a viable, feasible and desirable product. Sound impossible? Not only is it possible, it can even be fun.

After this two-day workshop, you will leave with:
  • A comprehensive array of techniques for understanding different stakeholders' perspectives
  • Tools and skills to communicate effectively across disciplines
  • Skills to generate viable and feasible ideas toward a successful finished product with everyone involved
  • Techniques for clear, effective and persuasive storytelling

Upcoming classes

Register Mar 12-13, 2012
Download the course outline, which also contains travel and lodging information.
Register 30 days in advance for $100 off the regular rate of $1150! There's also a $50 discount for group registration or for individuals registering for more than one class. All sessions are limited to 20 participants.

Mental models for product & service strategy

Creating winning design solutions starts with the mantra, "Know thy user." But this means more than just identifying your users' workflows and work environments; it means understanding how they think. Led by design strategy expert Indi Young, author of Mental Models: Aligning Design Strategy with Human Behavior, this one-day workshop will reveal how to capture the thought processes and intentions of your audience into a simple and persuasive mental model diagram, and how to use that diagram to steer the course of your organization immediately and for the long term.

Discover the strategic power of mental model diagrams from the industry’s leading expert.
After this one-day workshop, you will leave with:
  • An understanding of how mental model diagrams have helped organizations in a variety of industries
  • The ability to conduct user interviews that reveal insight into users' mental models
  • Skills for immediately creating your own mental models to improve your applications, services and products
  • Tips for avoiding common pitfalls

Upcoming workshop

Notify Me Coming soon
Download the course outline, which also contains travel info.
Register 30 days in advance for $50 off the regular rate!
All sessions are limited to 20 participants.
“This class gave me insight on how to better convey ideas, involve colleagues along the way, and generally work more as a team.”
Comment from
course evaluation

Cooper UX Bootcamp: Midwest

Learn UX Design. Use your powers for social good.

Our industry experts will guide you through a process for designing digital products and services that are useful, meaningful, and have that spark of magic. During this four-day workshop, you'll collaborate in interdisciplinary teams to solve a real world problem with our non-profit partner, The American Red Cross of Columbus. Cooper's User Experience (UX) Bootcamps are fun, inspiring, and chock-full of information that will change the way you work. Whether you're new to design or an experienced professional, you'll leave the Bootcamp ready to make great digital products and services that will have an impact. To ensure lots of personalized attention, registration is limited to 30 participants. You won't want to miss this unique, one-of-a-kind experience.

About our non-profit partner

msnbc_redesign_med.jpg

The American Red Cross provides relief to victims of disasters, help people prevent, prepare for, and respond to emergencies. Through the duration of the Bootcamp, we will collaborate with volunteers from the Columbus, Ohio chapter to identify and solve a real human need. They will act as your client and provide feedback on your solutions. For more information on the American Red Cross, visit: columbus.redcross.org.

The UX Bootcamp Midwest will be held in Columbus, OH. In 2008, Forbes Magazine ranked the city as the number 1 up-and-coming tech city in the nation. The city offers a diverse economy, fantastic shopping, and world-class dining. Visit www.experiencecolumbus.com for more information.

What you'll learn

Cooper UX Bootcamps are offered in several regions nationally and internationally. They're ideal for designers, developers, design managers, interaction and UX designers, IAs, and content managers. It's the most collaborative, exciting, rewarding, and fun learning experience you can find.

This four day course will teach you how to:

  • Use innovation games to articulate a shared product vision with stakeholders
  • Learn techniques for studying people to uncover their dreams, hidden assumptions, and unmet needs
  • Identify experience attributes to set the emotional tone of your product
  • Model personas that build empathy and provide a common design target for your teams
  • Storyboard scenarios to explore your future product in different contexts over time
  • Sketch the design framework for mobile, tablet, or an entire product ecosystem
  • Lead effective design reviews to take your concepts from good to great

Upcoming class: Columbus, Ohio

Register Mar 26-29, 2012
UX Bootcamp: Columbus is a tremendous value at $1,800.00. Students receive a 30% discount with valid I.D. See pricing and group discounts.
Download the course outline and application
which also contains travel info.
Interested in a Cooper UX Bootcamp in your area? Contact education@cooper.com.

Cooper speakers can come to you

Onsite or Custom Training

If you have a large group to train or you want a course focused on specific needs, consider treating your whole team to a Cooper U course. Our standard courses work well for most companies, but if off-the-shelf just won't do, we'll work with you to develop a customized program. We often provide abbreviated versions of our standard courses, exercises that relate to your current projects, or one-day workshops that combine training with design consulting to solve specific problems.

Speaking

Getting your company excited about design is usually the first step in changing attitudes and incorporating design into your processes and culture.

Alan Cooper's bold, take-no-prisoners delivery style makes him effective at getting people to wake up and consider the flaws in traditional product development processes, while outlining a vision for creating products the right way.

Other members of Cooper's leadership team are all available to speak about a variety of topics.

Need someone to inform, inspire, or shake things up? Call us at +1.415.267.3500 or email .

There’s no substitute
for an inventive spark*

Clever ideas are the heart and soul of a great design, but craft is essential, too. Delivering a delightful product or service requires commitment to a vision, considered decisions, attention to the details, and careful coordination of all the moving parts.

Our structured approach focuses our creativity on the right opportunities and provides a robust context for collaboration. We sequence decisions in a meaningful way, so that you're closely involved, well informed and are able to plan with confidence. And, we help you communicate the vision as it emerges, so you can build momentum towards delivering a successful product.

We start by understanding people & context

As our practices have evolved over the years, one thing has remained constant: We believe the best way to uncover opportunities and to engage our imaginations is to focus on what motivates and excites your audience.

How to get started

We take project planning very seriously around here. During the engagement planning process, one of our engagement leads (a senior Cooper designer, not a sales person) works with you to shape a project that balances your goals with your schedule and budget. Give us a call or drop us a line and we can walk you through the process.

We start by working with key stakeholders from your organization to get a clear understanding of your vision, business goals, and constraints.

Then we interview and observe your users, digging deep to understand how they think and behave, what motivates them, and where the pain is. User research not only gives us a concrete understanding of environment, tastes and workflow, but it also fuels our intuition and inspires our empathy. We don't just want to design things that look cool—we also care about making people's lives better.

We bring the research to life

We make the research actionable by creating a set of communication materials to facilitate conversations about the user audience and their needs and desires. We model key behavior patterns observed during research with a set of personas (descriptions of archetypal users) and examine usage contexts and the opportunities they present.

These personas provide a consistent conceptual thread throughout the project. We use personas to focus our attention when we're establishing a direction and generating design ideas, and to test our ideas before they're evolved enough to share with real users. We can move the design forward with confidence, knowing we can trace every decision back to a disciplined understanding of real people.

We begin designing
by telling stories

Once we have a solid sense of who we're designing for and clearly see the shape of the opportunity space, we shift into imagination mode. We start by telling stories. We imagine each persona's ideal experience with your product or service, and describe these experiences in a narrative format that we call a scenario.

Scenarios form the backbone of our creative process. They highlight what it will take to delight your users, and they help us express the requirements of the experience from functional and emotional perspectives. The real power of storytelling is that it's highly collaborative; it's easy for all kinds of stakeholders to meaningfully contribute their ideas.

Storytelling is also flexible; we can iterate through many different ideas in a very short amount of time. You could say that a good story is the earliest stage of prototyping: We use scenarios to establish a vision in a way that allows for communication, evaluation and evolution. This helps us work with you to prioritize capabilities, and to establish a strategy for how your product or service will reflect and extend your brand in order to appeal to your target market.

We set a clear design direction

Once everyone agrees we've got the plot right, we start sketching. We explore a number of approaches to key interactions and to the visual and physical expressions of your product. We go broad before we go deep, generating piles of ideas to find elegant answers to the big questions.

Then we build from these ideas, storyboarding the scenarios with rough sketches, while establishing a high-level design language. We make the vision concrete by focusing on critical interactions, anatomy, and how it all fits together. The whole time, we work with you to make sure we staying true to your objectives, and with engineers to start prototyping in order to assess feasibility and begin the implementation process.

How long does it take?

Carefully crafting a world-class user experience takes time. Grounding our ideas in a solid understanding of users and getting to a fair degree of depth and breadth with some iteration often takes between two and six months.

If you're short on time or money, we can accelerate our approach to help you move forward in as little as two or three weeks.

We craft the details

Creating a simple, compelling user experience is difficult. We know the devil is in the details, and we work hard to make sure that the simplicity and elegance of the user experience doesn't get buried in the complexities of the real world. We conduct user feedback sessions and usability evaluations to refine key interaction patterns and the visual and industrial design languages. We iteratively evolve our designs and add more detail to the scenarios and storyboards.

We create powerful communication tools

We collaborate with developers as we go to clearly communicate the designs for construction. With pixel-perfect screen drawings and detailed explanations of behaviors, controls, visual style, and guidance for extending the design, developers know exactly what to build. We're equally as comfortable creating lightweight design notes and complete detailed specifications; we'll help you

figure out exactly what you need. Once things start looking and feeling real, we can create prototypes, videos, storyboards, and presentations to clearly and powerfully communicate the product vision to executives, investors, customers and other team-members, helping you build momentum towards a successful product.

We work closely with you along the way

We can teach you and your team how to do all of this

We're transparent about our methods and thinking so that you can understand where we're coming from and learn how to pick up where we leave off. We also facilitate workshops and teach courses to provide more formal instruction and practice in how we think about design and strategy.

Our project teams include a combination of interaction designers, visual designers, and industrial designers. Our people are very experienced and entirely accessible to their clients. Our teams are almost always dedicated to only one project at a time and are assigned for the duration of the engagement, so you don't have to worry about an ever-changing cast of characters. Our process and team models are intended to

keep our clients in the driver's seat, allowing ample opportunities for input and feedback at all levels of design. Our process and practices also help us stick to the plan without any unpleasant surprises. Our approach also enables us to closely integrate interaction, visual, and industrial design, as well as implementation, ensuring that all aspects of the product or service work together in concert to create a simple, compelling user experience.

  • Parker

    A parking revolution for a smarter city

    When Streetline, a global provider of smart parking solutions with a vision for creating Smart Cities, wanted to extend their innovations to the consumer market they turned to Cooper.

    With Streetline, Cooper designed Parker™, an iPhone and Android app that redefines city living by helping drivers easily locate and pay for available parking.

  • Lightning fast innovation

    Streetline was a cutting-edge start-up redefining an industry that had experienced relatively little change in over 70 years. The Cooper team kept our methods lean but effective, and engaged with Streetline in rapid cycles of highly collaborative design to deliver a fully branded experience that makes parking easy by guiding drivers directly to open spots.

  • Calm in the chaos

    Parking in busy urban areas is stressful and chaotic. It's as much a competition for space as competition for drivers' attention. Parker™ needed to help drivers navigate the streets easily yet safely.

    By designing with context in mind, the Cooper team was able to create a dynamic map highlighting nearby spots that provides hands-free guidance for drivers to their destination without distraction.

    Numbers indicate the parking spots available on each block.

    The yellow dot shows the best place to park based on where you're going.

  • The smart meter

    Finding a space is only half the adventure. Drivers must still pay for parking, race against time on the meter, and beware of street-parking policies that may change from block to block. Cooper designed a smarter experience with Parker™ enabling drivers to check time limits and pricing, pay by phone, and set alarms to avoid expensive parking tickets or the dreaded tow away.

  • Critics rave

    Parker™ can't get enough press from the likes of CNET, USA Today, GreenTech and even Perez Hilton. Streetline has received great praise for innovation in transportation including: Gartner Cool Vendors in Automotive 2011, TechAmerica Foundation 2011 American Technology Awards Finalists, and Fast Company's 10 most innovative companies in transportation. Investors are equally jazzed and Streetline recently received $15 million in funding.

  • litl web book

    “a design miracle”

    Cooper worked with the amazing folks at
    litl, as well as fuseproject, Fort Franklin
    and Pentagram to deliver a new kind of
    portable device—a "personal computer"
    re-imagined as a portable device
    optimized for home use. Our efforts were
    focused on the design of the operating system's
    interaction language, and we closely
    collaborated with litl's design team and
    development team to arrive at a truly
    different, widely praised product.

  • Conversational, friendly, whimsical

    Our work began with hands-on consumer research. This allowed us to deeply explore the needs and expectations of a true "family" computer – browsing the web, watching videos, looking at photos, and sharing. Most of all, the device needed to feel different. We knew that it had to be conversational and friendly, with a liberal dose of whimsy.

    Read more about the whimsy in this Journal article about our work.

  • Sharing & connecting

    The litl was designed to be shared among a group of people. Our design work focused on creating ways to share content and connect to others, and getting away from the various annoyances and obstacles in current devices.

  • A "radical departure"

    When it debuted in November of 2009, many commentators were deeply impressed by the device. As with all "radical departures," as Walter Mossberg called it, it was also met with some doubt as to whether its new mechanisms would be too "new" for users. Still, many rallied to praise its innovative elements.

    Fast Company called litl "a design miracle... litl is designed around how people actually use their computers in the home ... The OS, therefore, is dead simple, and utterly devoid of clutter."

    Mossberg reviewed the litl on his blog, All Things D, and referred to the UI as "bold" and "refreshing."

    litl also won an IDEA Bronze award for interactive product experience. Here's what the judges had to say about the litl user interface: "Designed to remove the barriers between you and web content, it is extremely simple to use and eliminates the clutter and distractions of traditional computer interfaces."

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  • FlipShare

    “absolutely, positively idiot-proof”

    When the project began, Pure Digital Technologies (now Cisco) had taken the camcorder market by storm with their wildly popular Flip video cameras. Just two years after they introduced the first point-and-shoot camcorder, the Flip had gulped up 30% of the camcorder market.

    To coincide with the launch of their next-generation camcorder, the Flip MinoHD, Pure Digital wanted to deliver software for the desktop that was as friendly, simple, and fun to use as the camcorders themselves. Pure Digital turned to Cooper to ensure that the software's interaction and visual design were the perfect complement to the cameras.

  • The goal:
    No learning curve

    The design team worked to streamline software installation and make popular features like trimming video clips, creating movies, and sharing videos approachable and fun.

  • Success!

    Released on November 12, 2008, the FlipMinoHD quickly racked up rave reviews. And while the camcorder itself remains the star of the show, the supporting role of the revamped FlipShare software has not gone unnoticed.

  • Pogue reviews Flipshare

    When the Flip MinoHD was released, David Pogue of the New York Times published a rave review. He called the software "wonderfully effective," and marveled at its low barrier to entry: "Without even a glance at the Help pages, you can view your clips, trim their ends, drag them into a sequence, add background music, and then fire the whole thing off to YouTube."

  • More rave reviews

    PCWorld commented: "FlipShare's movie-creation tool takes you through an easy four-step process and makes stringing together clips a snap."

    Over at the Wall Street Journal, Katie Boehret said: "I found this worked much better than Pure Digital's previous sharing software... I easily named videos, and clips not saved to the computer were clearly marked as 'Unsaved.' Eight large icons at the bottom of the FlipShare software illustrate what can be done with the videos: save to computer; play full screen; share via email, greeting card or Web site... or create a movie, snapshot or DVD."

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  • Barclays Global Investors: Apex

    Portfolio management and trading platform

    When this project began, Barclays Global Investors ("BGI," now part of BlackRock), was the world's largest money manager. Its portfolio managers used quantitative techniques to drive investment decisions, trading billions of dollars a day with tools that included homegrown command-line, spreadsheets, Windows tools, and third-party systems. In order to increase market responsiveness, improve workflows, and better manage risk, BGI set about creating Apex, a unified portfolio management and trading platform. They knew that a world-class user experience was essential to the success of the platform, and brought Cooper in for a multi-year engagement to design every interface and interaction.

    The Cooper design team worked closely with BGI users, product managers, and technologists to consolidate a product vision, define user experience requirements, create a high-level conceptual framework, and design every angle of the highly sophisticated user interface.

  • A deep & flexible platform

    Apex's user base includes analysts, portfolio managers, traders and managers from all over the world, who are focused on a wide variety of asset classes. With such variety of skills and experience, it was impractical to design specific solutions for each user. Instead, the design team focused on key archetypes and created easily adaptable interface patterns that allowed end users to continually customize their tools as their needs evolved.

  • Bringing the big picture to life with data visualization

    Quantitative investment approaches require vast amounts of market data, and it's simply not possible for portfolio managers and traders to proactively stay on top of everything. Apex helps these users focus their attention with views and tools that highlight the right information. Users can explore detail with an in-place inspector, drill deeper, or quickly make adjustments to trading strategies.

  • Results

    The Cooper team collaborated with key users on a weekly basis, and developers on a daily basis. As a result, designs quickly converged to a solution that met user needs while working within the technical framework. Apex is now in use, with millions of dollars worth of transactions flowing through it daily.

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  • Getty guide kiosks

    Museum information system

    The mission of the J. Paul Getty Museum in Los Angeles is to make its extensive collection of artwork accessible and engaging to a broad audience. Not satisfied with appealing only to art-literate visitors, the Getty aims to encourage meaningful interactions with its collections, as well as with the architecture and gardens of the Getty Center.

    With this objective in mind, the Getty contacted Cooper as the organization began considering how a new generation of technology could enhance the visitor experience. The existing informational kiosks provided an incredible wealth of information about every work on display in the collection, but the user experience was less than compelling and suffered from severe usability problems.

  • New perspectives

    After an intense period of interviewing and observing Getty visitors, the Cooper and Getty teams worked together to consider user behaviors and attitudes as they reimagined how kiosks, handheld devices, and the Getty Web site could work together to bring the art to life for museum visitors.

  • New experiences

    The resulting kiosks provide many ways for visitors to learn about the collection, from straightforward categories to more associative methods of browsing. The kiosks also provide different ways to experience the works in the collection. X-rays show visitors aspects of materials and technique that are invisible to the naked eye, and zoomed views illustrate details in works that may otherwise be missed.

  • Location sensitivity,
    wide access

    Each Getty Guide kiosk promotes information relevant to its location in the museum, providing a strong connection to nearby works of art and architectural features.

    Also, to encourage continued exploration, the new system is integrated with the Getty Web site. Visitors can bookmark intriguing works of art at the museum kiosk, then access them from the comfort of their own homes. Users can also browse the Web site and bookmark pieces of interest, creating a de-facto tour to follow when they arrive at the museum.

  • Client success

    The new design was intended to further the Getty's mission of engaging visitors with art, and it worked: visitors now use the kiosks for an average of 16 minutes at a time, when the old kiosks seldom held their attention for more than five. According to Ken Hamma, Executive Director, Digital Policy and Initiatives at the Getty Trust, the Getty Guide provides visitors with " ...a consistent and persistent access environment that recognizes them as individuals and permits them to manage their interaction with the Getty and its collections over time and from anywhere they wish."

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  • GoldMail

    “Drop-dead easy”

    When GoldMail approached us, they were a startup with a great idea: To bring online messaging to life by combining voice recordings with images. Based on early testing with prototypes, GoldMail knew that people loved their ideas and capabilities, but they also knew they needed help preparing the product for prime time.

    GoldMail asked Cooper to make their product simple, approachable, and fun to use. Over the course of a few months, we provided strategic business guidance and a design that could be built immediately.

  • Product strategy

    Based on user research and synthesis, Cooper helped GoldMail refine their product strategy by identifying a compelling experience that would drive viral adoption of the free version, as well as a set of value-added features that would encourage professional users to pay a subscription fee. Cooper also helped GoldMail define ways to incorporate advertising in the free product without alienating potential users.

  • Product design

    Cooper created a design for the GoldMail products that helps even first-time users create vibrant messages quickly and easily, while also providing graceful behaviors for creating more complicated messages.

    The visual interface design enhances the GoldMail products with an interface that is instantly recognized as simple, trustworthy and inspiring. These attributes contribute to a positive first impression and greater adoption.

  • Balancing features with complexity

    GoldMail knew it would be valuable to let business users include Word and Excel documents in their messages, but struggled with how to present these effectively within the constraints of the GoldMail viewer. To solve this problem, Cooper designed elegant cropping and highlighting behaviors that made it easy for users to focus on the relevant parts of documents included in a message. Emphasis tools help highlight sections of a page, or crop the page and "zoom in" on an important paragraph of text.

  • “Drop-dead easy”

    Cooper's friendly, intuitive design helped new GoldMail users successfully send their first GoldMail message, a key to viral adoption. CNET's Rafe Needleman raves, "I've seen other multimedia presentation products, but never one as drop-dead easy as this...It's a more natural authoring environment than any other I have used."

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  • Cross Country web app and service design

    Recruiters at Cross Country TravCorps help place nurses and other professionals in healthcare facilities for 13-week assignments.

  • The situation

    Cross Country established industry leadership in part by acquiring smaller companies, which led to some common organizational afflictions including operational limitations, contradictory business processes, and a patchwork IT infrastructure. Cross Country realized they urgently needed to increase the effectiveness of their talent management system.

    Over the course of a multi-year strategic business strategy and design engagement, Cooper collaborated with Cross Country to revolutionize its talent management system in order to seamlessly blend multiple channels of communication for the benefit of nurses and staff. In addition to interaction and visual design services, Cooper helped Cross Country align the business to the needs of nurses and recruiters, build their design competencies, improve its software development process, and establish better executive governance over the service model.

  • Starting from a holistic perspective

    Cooper observed and interviewed dozens of travelers and recruiters around the country to determine their motivations, habits, and contexts of use. The personas and scenarios Cooper created during data synthesis shed light on several business-critical issues. These insights allowed Cross Country to make course corrections on key IT infrastructure projects, and to change important protocols related to their information processing.

  • Traveler Portal

    With these decisions made, Cooper turned its attention to the design of the traveler (nurse) and recruiter services. Cross Country's Job Search for travelers was one of the first enterprise-level Google Maps mash-ups. It has powerful yet simple searching, filtering and flagging capabilities. Compared to the previous system, job search activity in the new traveler portal has increased by 77%.

  • Recruiter Tools

    Cross Country's new Recruiter Center relies on rich visual displays like those provided to travelers, and also includes managerial features such as task lists and alerts. By migrating away from confusing and inefficient mainframe systems, the web-based system helps recruiters support more travelers with less effort by giving them visibility into travelers' immediate needs and ongoing status, including the traveler's view of open positions.

  • Addressing the big issues

    Before engaging Cooper, Cross Country attempted a robust round of system improvements that relied upon a use case-based methodology, but they abandoned this effort when stakeholders were unable to exert quality control over the user experience of the systems they were building. According to John Chaffins, Cross Country's adoption of Cooper's Goal-Directed methods provided management with clear visibility into and appropriate influence over the products and processes they require to run their business. These methods allowed Cross Country to set reasonable priorities for internal technology investments, create roadmaps for future product development, and obtain high productivity and quality from its offshore development teams.

    "Having rich visual designs as communication tools lets people focus on things at a different level. Instead of having everyone conceptualize about what it is and how it behaves, they let executives address the big issues and think strategically about business impacts on customers and users."
    —John Chaffins, Senior Director, Product Development & User Experience
    Cross Country Healthcare

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  • Economizer

    Economizer is a service that helps people save money while making sustainable choices.

    A Cooper concept, Economizer includes a variety of interfaces for situations in which people need to make smart, sustainable choices - a mobile interface to quickly evaluate individual products, and a desktop interface to better understand the impact of longer-term behaviors.

    To see a fly-through of concept, watch these videos.

  • Starting from the basics, Economizr helps people go bright green

    No contemporary service would be complete without a social component, and Economizer allows users to compare behavior and gather knowledge from peers. At any level of engagement, Economizer seeks to improve decision-making, reduce household waste, help people make healthier choices for their children, and socialize their eco-friendly accomplisments with friends, family, neighbors and colleagues.

  • The smart meter and web service help people see exactly what contribute to their power bills

    Plug-based meters provide a mechanism to track energy usage of all household appliances. Economizer uses this data to establish a baseline for the household, and then leverages a network of peers and neighbors to generate comparisons. In this way, Economizer uses information to motivate users to become more knowledgeable and more responsible with their resource usage.

  • Illuminating the big picture

    Clear, visual presentation of resource usage data draws attention to the important issues. Economizer seeks to promote long-term thinking by displaying the long-term effects of various choices. The service proposes alternatives to the user's current behaviors and appliances. (The emphasis is always on changing behavior, because Economizer's goal is to decrease, not increase consumption.)

  • Smartphone applications provide mobile support for healthy and sustainable choices.

    Using the phone's camera as a UPC scanner, users can understand the nutritional and resource impacts of each product. It's easy to see where something was grown or made and the impact of the journey to the store shelves. Suggestions help users identify healthy, affordable and eco-friendly choices.

  • Economizer encourages
    eco-friendly behavior

    • Making it easy for people to do the right thing
    • Creating sustainable options that save money
    • Illuminating the big picture
    • Providing meaningful comparisons
    • Encouraging even the smallest improvements
    • Integration into online social settings, providing mechanisms for eco-friendly behavior to become social currency, allowing for friendly competition
    • Providing opportunities to invest more deeply
    For more about the Economizer, see these videos
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  • Stratus Air

    A Cooper service concept

    Stratus Air is an airline service concept that seeks to ease the many pains of contemporary air travel. It is delivered via low-cost technologies integrated with airline and airport systems. Travelers new to Stratus receive an interactive travel pass and set of bag tags as part of the program. Together these provide up-to-date information, guide and identify travelers throughout the airport, and track luggage.

  • Unifying all travel information

    A major area of pain related to current air travel is a persistent lack of information. With a Stratus travel pass, travelers can view their itinerary, boarding pass, update/delay information, parking location, baggage, and a few personal identification details. Mobile apps may do one or two of these things now, but Stratus would provide the latest information at a traveler's fingertips in a secure, reliable, unified interface.

  • Clearing a path through the airport

    The travel pass automatically checks travelers in when they arrive at the airport. Tying into the TSA system would also enable travelers to confirm their identity at security and boarding areas, reducing wait time and stress. Notifications are delivered directly to the travel pass, so travelers won't have to worry about missing muffled announcements that contain critical information.

  • Delivering a personalized experience

    The travel pass customizes the in-flight experience, helping travelers locate their seat and remembering entertainment and food preferences. In doing so, Stratus helps restore a modicum of dignity—and even enjoyment—to contemporary air travel.

    For more about the Stratus Air experience, check out this video.

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  • The Cooper office phone

    We haven't met anyone who likes their desk phone. Conference calls and transfers result in accidental hang ups and lost productivity. Changing a voicemail greeting requires a user's guide. With basic LCD screens and jumbled buttons, most office phones look ugly and intimidating, like the hardware and software were designed completely independently of each other. In 2002 (before the iPhone or other touchscreen phones existed) we decided to design a phone where the interplay between hardware and software resulted in a seamless experience that was useful to new and familiar users alike. Since then, we've updated our hardware and interface designs in our spare time, but the underlying concepts have remained.

  • User research helps identify patterns

    The team used scenarios, an understanding of user needs based on research, and research into technology opportunities to create a seamless user experience that met the goals of Scott, our primary user persona.

    It became clear that Scott needed the convenience of persistent controls for some actions (like volume control, mute, and playing voice mail). However, other actions, such as conference calling and transferring, required dynamic information in order to give Scott high visibility and detail so he'd never make a mistake.

    • Office Directory

      Calling a coworker's extension doesn't require a paper phone list. Scott merely opens the directory and flips through it using a scroll wheel, then calls a coworker by simply touching his or her name.

    • Conference Calls

      Conferences aren't always planned; they also happen spontaneously. A single button makes it easy to add new participants. To eliminate confusion, the call display lists all the callers present on the call. No more asking, "Who else is there?" or "Who just hung up?"

    • Voicemail

      Scott doesn't want to manage his messages. He wants to act on them. Visual voice mail lets Scott listen to messages in any order he likes, and he never has to remember obscure numeric codes to act on a message.

    Imagining solutions

    The design framework that evolved to meet these needs centered on a high-resolution touch screen integrated with physical controls such as a volume dial, mute and voice message control buttons, a jog wheel for scrolling through contacts, and numeric keypad entry.

    The industrial designers and interaction designers collaborated to create a form factor that puts the most important visual information in the center of the device, flanked by easy-to-reach hardware controls.

  • Testing the concept

    The design team used various rapid prototyping methods--from lower to high fidelity--to test the key task flows and physical controls.

    Results helped the team refine workflows and more crisply define locations of physical controls in relation to the central display. They also confirmed that the overall experience--a touch screen surrounded by integrated hardware controls--was working.

  • Design language studies

    Although the design had to be cost-effective to manufacture, everything about it had to show that it was a high-quality, business-grade product. It needed to be unintimidating, but something an executive would want to show off--professional, but also an object of desire.

    The team explored several design language directions that would unify the hardware, software, tactile, and visual elements of the phone. The design language studies centered around the product being approachable, exceptional and trustworthy.

    Three candidate language studies emerged. Each explored different approaches for physically and visually expressing what functional elements do, creating a visual hierarchy to emphasize importance and frequency of use, and establishing key brand signatures.
  • It's about the conversation,
    not the phone

    Now Scott can focus on his conversation instead of on managing his phone—and he'll never accidentally hang up on his boss. Judging by the number of people who ask us where to buy the Cooper Office Phone, Scott's not the only one with that goal.

    The Cooper Office Phone design presents an integrated experience because it was designed by a truly integrated team sharing a design process. The only missing component on this concept project is a phone manufacturing company with the engineering expertise and resources to build it.

    Any takers?

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